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Searched refs:TessEval (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.cpp1752 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN; in set_shader_inout_layout()
1754 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type; in set_shader_inout_layout()
1756 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED; in set_shader_inout_layout()
1758 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing; in set_shader_inout_layout()
1760 shader->info.TessEval.VertexOrder = 0; in set_shader_inout_layout()
1762 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering; in set_shader_inout_layout()
1764 shader->info.TessEval.PointMode = -1; in set_shader_inout_layout()
1766 shader->info.TessEval.PointMode = state->in_qualifier->point_mode; in set_shader_inout_layout()
Dlinker.cpp1843 if (shader->info.TessEval.PrimitiveMode != PRIM_UNKNOWN) { in link_tes_in_layout_qualifiers()
1846 shader->info.TessEval.PrimitiveMode) { in link_tes_in_layout_qualifiers()
1852 shader->info.TessEval.PrimitiveMode; in link_tes_in_layout_qualifiers()
1855 if (shader->info.TessEval.Spacing != 0) { in link_tes_in_layout_qualifiers()
1857 shader->info.TessEval.Spacing) { in link_tes_in_layout_qualifiers()
1862 gl_prog->info.tess.spacing = shader->info.TessEval.Spacing; in link_tes_in_layout_qualifiers()
1865 if (shader->info.TessEval.VertexOrder != 0) { in link_tes_in_layout_qualifiers()
1867 vertex_order != shader->info.TessEval.VertexOrder) { in link_tes_in_layout_qualifiers()
1872 vertex_order = shader->info.TessEval.VertexOrder; in link_tes_in_layout_qualifiers()
1875 if (shader->info.TessEval.PointMode != -1) { in link_tes_in_layout_qualifiers()
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/external/mesa3d/src/mesa/main/
Dmtypes.h2462 } TessEval; member