Searched refs:TexDesc (Results 1 – 3 of 3) sorted by relevance
1503 SPVRTPFXParserTexture TexDesc; in ParseTexture() local1504 TexDesc.nMin = eFilter_Default; in ParseTexture()1505 TexDesc.nMag = eFilter_Default; in ParseTexture()1506 TexDesc.nMIP = eFilter_MipDefault; in ParseTexture()1507 TexDesc.nWrapS = eWrap_Default; in ParseTexture()1508 TexDesc.nWrapT = eWrap_Default; in ParseTexture()1509 TexDesc.nWrapR = eWrap_Default; in ParseTexture()1510 TexDesc.uiWidth = VIEWPORT_SIZE; in ParseTexture()1511 TexDesc.uiHeight = VIEWPORT_SIZE; in ParseTexture()1512 TexDesc.uiFlags = OGL_RGBA_8888 | PVRPFXTEX_COLOUR; in ParseTexture()[all …]
256 // This TexDesc refers to the texture that will be read by the client. Thus even if msaa is257 // requested, this TexDesc describes the resolved texture. Therefore we always have samples set
315 // This TexDesc refers to the texture that will be read by the client. Thus even if msaa is316 // requested, this TexDesc describes the resolved texture. Therefore we always have samples