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Searched refs:TexEnabled (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/drivers/common/
Dmeta.h152 GLbitfield TexEnabled[MAX_TEXTURE_UNITS]; member
Dmeta.c640 save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled; in _mesa_meta_begin()
1067 if (ctx->Texture.Unit[u].Enabled != save->TexEnabled[u]) { in _mesa_meta_end()
1069 ctx->Texture.Unit[u].Enabled = save->TexEnabled[u]; in _mesa_meta_end()