Searched refs:Texture1D (Results 1 – 25 of 65) sorted by relevance
123
11 Texture1D g_tTex1 : register(t1);12 const uniform Texture1D g_tTex2;13 Texture1D g_tTex3[2] : register(t3);14 Texture1D g_tTex4[3];15 Texture1D g_tTex5;17 Texture1D g_tTex_unused1 : register(t0);18 Texture1D g_tTex_unused2 : register(t2);19 Texture1D g_tTex_unused3;
2 // uniform Texture1D g_tex3[3][2]; // TODO: legal in HLSL, but we don't handle it yet.4 uniform Texture1D g_tex[3];5 uniform Texture1D g_tex_explicit[3] : register(t1);21 float4 TestFn2(Texture1D l_tex[3], SamplerState l_samp[3])34 Texture1D local_texture_array[3] = g_tex;
3 Texture1D <float> g_tTex1df1;4 Texture1D <float2> g_tTex1df2;5 Texture1D <float3> g_tTex1df3;6 Texture1D <float4> g_tTex1df4;
3 Texture1D g_tTex1df4a : register(t1);5 uniform Texture1D <float4> g_tTex1df4 : register(t0);6 Texture1D <int4> g_tTex1di4;7 Texture1D <uint4> g_tTex1du4;
4 Texture1D g_tTex1df4a : register(t1);6 uniform Texture1D <float4> g_tTex1df4 : register(t0);7 Texture1D <int4> g_tTex1di4;8 Texture1D <uint4> g_tTex1du4;
2 Texture1D g_tex;6 Texture1D tex;12 Texture1D tex[2];
12 Texture1D g_tTex1df4a : register(t1);14 uniform Texture1D <float4> g_tTex1df4 : register(t0);15 Texture1D <int4> g_tTex1di4;16 Texture1D <uint4> g_tTex1du4;
3 uniform Texture1D <float4> g_tTex1df4 : register(t0);4 Texture1D <int4> g_tTex1di4;5 Texture1D <uint4> g_tTex1du4;
43 class Texture1D class46 Texture1D (const RenderContext& context, deUint32 format, deUint32 dataType, int width);47 Texture1D (const RenderContext& context, deUint32 internalFormat, int width);48 ~Texture1D (void);50 tcu::Texture1D& getRefTexture (void) { return m_refTexture; } in getRefTexture()51 const tcu::Texture1D& getRefTexture (void) const { return m_refTexture; } in getRefTexture()57 Texture1D (const Texture1D& other); // Not allowed!58 Texture1D& operator= (const Texture1D& other); // Not allowed!62 tcu::Texture1D m_refTexture;