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/external/deqp-deps/glslang/Test/
Dspv.register.autoassign.frag11 Texture1D g_tTex1 : register(t1);
12 const uniform Texture1D g_tTex2;
13 Texture1D g_tTex3[2] : register(t3);
14 Texture1D g_tTex4[3];
15 Texture1D g_tTex5;
17 Texture1D g_tTex_unused1 : register(t0);
18 Texture1D g_tTex_unused2 : register(t2);
19 Texture1D g_tTex_unused3;
Dspv.register.noautoassign.frag11 Texture1D g_tTex1 : register(t1);
12 const uniform Texture1D g_tTex2;
13 Texture1D g_tTex3[2] : register(t3);
14 Texture1D g_tTex4[3];
15 Texture1D g_tTex5;
17 Texture1D g_tTex_unused1 : register(t0);
18 Texture1D g_tTex_unused2 : register(t2);
19 Texture1D g_tTex_unused3;
Dhlsl.array.flatten.frag2 // uniform Texture1D g_tex3[3][2]; // TODO: legal in HLSL, but we don't handle it yet.
4 uniform Texture1D g_tex[3];
5 uniform Texture1D g_tex_explicit[3] : register(t1);
21 float4 TestFn2(Texture1D l_tex[3], SamplerState l_samp[3])
34 Texture1D local_texture_array[3] = g_tex;
Dhlsl.sample.sub-vec4.dx10.frag3 Texture1D <float> g_tTex1df1;
4 Texture1D <float2> g_tTex1df2;
5 Texture1D <float3> g_tTex1df3;
6 Texture1D <float4> g_tTex1df4;
Dhlsl.gather.offset.dx10.frag3 Texture1D g_tTex1df4a : register(t1);
5 uniform Texture1D <float4> g_tTex1df4 : register(t0);
6 Texture1D <int4> g_tTex1di4;
7 Texture1D <uint4> g_tTex1du4;
Dhlsl.gather.basic.dx10.vert4 Texture1D g_tTex1df4a : register(t1);
6 uniform Texture1D <float4> g_tTex1df4 : register(t0);
7 Texture1D <int4> g_tTex1di4;
8 Texture1D <uint4> g_tTex1du4;
Dhlsl.gather.basic.dx10.frag4 Texture1D g_tTex1df4a : register(t1);
6 uniform Texture1D <float4> g_tTex1df4 : register(t0);
7 Texture1D <int4> g_tTex1di4;
8 Texture1D <uint4> g_tTex1du4;
Dhlsl.samplebias.basic.dx10.frag3 Texture1D g_tTex1df4a : register(t1);
5 uniform Texture1D <float4> g_tTex1df4 : register(t0);
6 Texture1D <int4> g_tTex1di4;
7 Texture1D <uint4> g_tTex1du4;
Dhlsl.samplelevel.basic.dx10.vert3 Texture1D g_tTex1df4a : register(t1);
5 uniform Texture1D <float4> g_tTex1df4 : register(t0);
6 Texture1D <int4> g_tTex1di4;
7 Texture1D <uint4> g_tTex1du4;
Dhlsl.samplebias.offset.dx10.frag3 Texture1D g_tTex1df4a : register(t1);
5 uniform Texture1D <float4> g_tTex1df4 : register(t0);
6 Texture1D <int4> g_tTex1di4;
7 Texture1D <uint4> g_tTex1du4;
Dhlsl.samplelevel.basic.dx10.frag4 Texture1D g_tTex1df4a : register(t1);
6 uniform Texture1D <float4> g_tTex1df4 : register(t0);
7 Texture1D <int4> g_tTex1di4;
8 Texture1D <uint4> g_tTex1du4;
Dhlsl.sample.offset.dx10.frag3 Texture1D g_tTex1df4a : register(t1);
5 uniform Texture1D <float4> g_tTex1df4 : register(t0);
6 Texture1D <int4> g_tTex1di4;
7 Texture1D <uint4> g_tTex1du4;
Dhlsl.samplelevel.offset.dx10.frag3 Texture1D g_tTex1df4a : register(t1);
5 uniform Texture1D <float4> g_tTex1df4 : register(t0);
6 Texture1D <int4> g_tTex1di4;
7 Texture1D <uint4> g_tTex1du4;
Dhlsl.samplegrad.offset.dx10.frag3 Texture1D g_tTex1df4a : register(t1);
5 uniform Texture1D <float4> g_tTex1df4 : register(t0);
6 Texture1D <int4> g_tTex1di4;
7 Texture1D <uint4> g_tTex1du4;
Dhlsl.samplegrad.basic.dx10.vert3 Texture1D g_tTex1df4a : register(t1);
5 uniform Texture1D <float4> g_tTex1df4 : register(t0);
6 Texture1D <int4> g_tTex1di4;
7 Texture1D <uint4> g_tTex1du4;
Dhlsl.samplegrad.basic.dx10.frag3 Texture1D g_tTex1df4a : register(t1);
5 uniform Texture1D <float4> g_tTex1df4 : register(t0);
6 Texture1D <int4> g_tTex1di4;
7 Texture1D <uint4> g_tTex1du4;
Dhlsl.structarray.flatten.frag2 Texture1D g_tex;
6 Texture1D tex;
12 Texture1D tex[2];
Dhlsl.sample.basic.dx10.frag12 Texture1D g_tTex1df4a : register(t1);
14 uniform Texture1D <float4> g_tTex1df4 : register(t0);
15 Texture1D <int4> g_tTex1di4;
16 Texture1D <uint4> g_tTex1du4;
Dremap.hlsl.sample.basic.none.frag12 Texture1D g_tTex1df4a : register(t1);
14 uniform Texture1D <float4> g_tTex1df4 : register(t0);
15 Texture1D <int4> g_tTex1di4;
16 Texture1D <uint4> g_tTex1du4;
Dremap.hlsl.sample.basic.everything.frag12 Texture1D g_tTex1df4a : register(t1);
14 uniform Texture1D <float4> g_tTex1df4 : register(t0);
15 Texture1D <int4> g_tTex1di4;
16 Texture1D <uint4> g_tTex1du4;
Dremap.hlsl.sample.basic.strip.frag12 Texture1D g_tTex1df4a : register(t1);
14 uniform Texture1D <float4> g_tTex1df4 : register(t0);
15 Texture1D <int4> g_tTex1di4;
16 Texture1D <uint4> g_tTex1du4;
Dhlsl.gatherRGBA.basic.dx10.frag4 Texture1D g_tTex1df4a : register(t1);
6 uniform Texture1D <float4> g_tTex1df4 : register(t0);
7 Texture1D <int4> g_tTex1di4;
8 Texture1D <uint4> g_tTex1du4;
Dhlsl.gathercmpRGBA.basic.dx10.frag3 Texture1D g_tTex1df4a : register(t1);
5 uniform Texture1D <float4> g_tTex1df4 : register(t0);
6 Texture1D <int4> g_tTex1di4;
7 Texture1D <uint4> g_tTex1du4;
Dhlsl.load.basic.dx10.vert3 uniform Texture1D <float4> g_tTex1df4 : register(t0);
4 Texture1D <int4> g_tTex1di4;
5 Texture1D <uint4> g_tTex1du4;
/external/deqp/framework/opengl/
DgluTexture.hpp43 class Texture1D class
46 Texture1D (const RenderContext& context, deUint32 format, deUint32 dataType, int width);
47 Texture1D (const RenderContext& context, deUint32 internalFormat, int width);
48 ~Texture1D (void);
50 tcu::Texture1D& getRefTexture (void) { return m_refTexture; } in getRefTexture()
51 const tcu::Texture1D& getRefTexture (void) const { return m_refTexture; } in getRefTexture()
57 Texture1D (const Texture1D& other); // Not allowed!
58 Texture1D& operator= (const Texture1D& other); // Not allowed!
62 tcu::Texture1D m_refTexture;

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