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Searched refs:Texture1DArray (Results 1 – 25 of 43) sorted by relevance

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/external/deqp/framework/opengl/
DgluTexture.hpp192 class Texture1DArray class
195Texture1DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int…
196Texture1DArray (const RenderContext& context, deUint32 internalFormat, int width, int numLayers);
197 ~Texture1DArray (void);
201 tcu::Texture1DArray& getRefTexture (void) { return m_refTexture; } in getRefTexture()
202 const tcu::Texture1DArray& getRefTexture (void) const { return m_refTexture; } in getRefTexture()
206 Texture1DArray (const Texture1DArray& other); // Not allowed!
207 Texture1DArray& operator= (const Texture1DArray& other); // Not allowed!
213 tcu::Texture1DArray m_refTexture;
/external/deqp-deps/glslang/Test/
Dhlsl.gather.offsetarray.dx10.frag3 Texture1DArray g_tTex1df4a : register(t1);
5 uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
6 Texture1DArray <int4> g_tTex1di4;
7 Texture1DArray <uint4> g_tTex1du4;
Dhlsl.samplelevel.offsetarray.dx10.frag3 Texture1DArray g_tTex1df4a : register(t1);
5 uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
6 Texture1DArray <int4> g_tTex1di4;
7 Texture1DArray <uint4> g_tTex1du4;
Dhlsl.samplebias.offsetarray.dx10.frag3 Texture1DArray g_tTex1df4a : register(t1);
5 uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
6 Texture1DArray <int4> g_tTex1di4;
7 Texture1DArray <uint4> g_tTex1du4;
Dhlsl.sample.offsetarray.dx10.frag3 Texture1DArray g_tTex1df4a : register(t1);
5 uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
6 Texture1DArray <int4> g_tTex1di4;
7 Texture1DArray <uint4> g_tTex1du4;
Dhlsl.gather.array.dx10.frag3 Texture1DArray g_tTex1df4a : register(t1);
5 uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
6 Texture1DArray <int4> g_tTex1di4a;
7 Texture1DArray <uint4> g_tTex1du4a;
Dhlsl.samplegrad.offsetarray.dx10.frag3 Texture1DArray g_tTex1df4a : register(t1);
5 uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
6 Texture1DArray <int4> g_tTex1di4;
7 Texture1DArray <uint4> g_tTex1du4;
Dhlsl.samplelevel.array.dx10.frag3 Texture1DArray g_tTex1df4a : register(t1);
5 uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
6 Texture1DArray <int4> g_tTex1di4a;
7 Texture1DArray <uint4> g_tTex1du4a;
Dhlsl.sample.array.dx10.frag3 Texture1DArray g_tTex1df4a : register(t1);
5 uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
6 Texture1DArray <int4> g_tTex1di4;
7 Texture1DArray <uint4> g_tTex1du4;
Dhlsl.samplebias.array.dx10.frag3 Texture1DArray g_tTex1df4a : register(t1);
5 uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
6 Texture1DArray <int4> g_tTex1di4;
7 Texture1DArray <uint4> g_tTex1du4;
Dhlsl.calculatelod.dx10.frag3 Texture1DArray g_tTex1df4a : register(t1);
5 uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
6 Texture1DArray <int4> g_tTex1di4a;
7 Texture1DArray <uint4> g_tTex1du4a;
Dhlsl.calculatelodunclamped.dx10.frag3 Texture1DArray g_tTex1df4a : register(t1);
5 uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
6 Texture1DArray <int4> g_tTex1di4a;
7 Texture1DArray <uint4> g_tTex1du4a;
Dhlsl.samplegrad.array.dx10.frag3 Texture1DArray g_tTex1df4a : register(t1);
5 uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
6 Texture1DArray <int4> g_tTex1di4;
7 Texture1DArray <uint4> g_tTex1du4;
Dhlsl.load.basic.dx10.vert19 Texture1DArray <float4> g_tTex1df4a;
20 Texture1DArray <int4> g_tTex1di4a;
21 Texture1DArray <uint4> g_tTex1du4a;
Dhlsl.samplecmp.array.dx10.frag19 Texture1DArray <float4> g_tTex1df4a;
20 Texture1DArray <int4> g_tTex1di4a;
21 Texture1DArray <uint4> g_tTex1du4a;
Dhlsl.samplecmp.basic.dx10.frag19 Texture1DArray <float4> g_tTex1df4a;
20 Texture1DArray <int4> g_tTex1di4a;
21 Texture1DArray <uint4> g_tTex1du4a;
Dhlsl.samplecmplevelzero.array.dx10.frag19 Texture1DArray <float4> g_tTex1df4a;
20 Texture1DArray <int4> g_tTex1di4a;
21 Texture1DArray <uint4> g_tTex1du4a;
Dhlsl.load.array.dx10.frag19 Texture1DArray <float4> g_tTex1df4a;
20 Texture1DArray <int4> g_tTex1di4a;
21 Texture1DArray <uint4> g_tTex1du4a;
Dhlsl.load.offsetarray.dx10.frag19 Texture1DArray <float4> g_tTex1df4a;
20 Texture1DArray <int4> g_tTex1di4a;
21 Texture1DArray <uint4> g_tTex1du4a;
Dhlsl.samplecmplevelzero.basic.dx10.frag19 Texture1DArray <float4> g_tTex1df4a;
20 Texture1DArray <int4> g_tTex1di4a;
21 Texture1DArray <uint4> g_tTex1du4a;
Dhlsl.load.offset.dx10.frag19 Texture1DArray <float4> g_tTex1df4a;
20 Texture1DArray <int4> g_tTex1di4a;
21 Texture1DArray <uint4> g_tTex1du4a;
Dhlsl.load.basic.dx10.frag19 Texture1DArray <float4> g_tTex1df4a;
20 Texture1DArray <int4> g_tTex1di4a;
21 Texture1DArray <uint4> g_tTex1du4a;
Dhlsl.tx.bracket.frag15 Texture1DArray <float4> g_tTex1df4a;
16 Texture1DArray <int4> g_tTex1di4a;
17 Texture1DArray <uint4> g_tTex1du4a;
Dhlsl.samplecmp.offset.dx10.frag19 Texture1DArray <float4> g_tTex1df4a;
20 Texture1DArray <int4> g_tTex1di4a;
21 Texture1DArray <uint4> g_tTex1du4a;
Dhlsl.samplecmp.offsetarray.dx10.frag19 Texture1DArray <float4> g_tTex1df4a;
20 Texture1DArray <int4> g_tTex1di4a;
21 Texture1DArray <uint4> g_tTex1du4a;

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