Searched refs:TextureBindingSp (Results 1 – 6 of 6) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureTestUtil.hpp | 172 typedef de::SharedPtr<TextureBinding> TextureBindingSp; typedef 255 std::vector<TextureBindingSp> m_textureBindings;
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D | vktTextureTestUtil.cpp | 843 …m_textureBindings.push_back(TextureBindingSp(new TextureBinding(m_context, texture, TextureBinding… in add2DTexture() 848 …m_textureBindings.push_back(TextureBindingSp(new TextureBinding(m_context, texture, TextureBinding… in addCubeTexture() 853 …m_textureBindings.push_back(TextureBindingSp(new TextureBinding(m_context, texture, TextureBinding… in add2DArrayTexture() 858 …m_textureBindings.push_back(TextureBindingSp(new TextureBinding(m_context, texture, TextureBinding… in add3DTexture()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureGatherTests.cpp | 1118 virtual TextureBindingSp createTexture (void) = 0; 1164 TextureBindingSp textureBinding; in init() 1672 virtual TextureBindingSp createTexture (void); 1706 TextureBindingSp TextureGather2DInstance::createTexture (void) in createTexture() 1732 return TextureBindingSp(new TextureBinding(texture.release(), sampler)); in createTexture() 1878 virtual TextureBindingSp createTexture (void); 1912 TextureBindingSp TextureGather2DArrayInstance::createTexture (void) in createTexture() 1944 return TextureBindingSp(new TextureBinding(texture.release(), sampler)); in createTexture() 2090 virtual TextureBindingSp createTexture (void); 2127 TextureBindingSp TextureGatherCubeInstance::createTexture (void) in createTexture() [all …]
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D | vktShaderRender.hpp | 163 typedef de::SharedPtr<TextureBinding> TextureBindingSp; typedef 534 std::vector<TextureBindingSp> m_textures;
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D | vktShaderRenderTextureFunctionTests.cpp | 893 …m_textures.push_back(TextureBindingSp(new TextureBinding(texture2D.release(), m_textureSpec.sample… in initTexture() 952 …m_textures.push_back(TextureBindingSp(new TextureBinding(textureCube.release(), m_textureSpec.samp… in initTexture() 989 …m_textures.push_back(TextureBindingSp(new TextureBinding(texture2DArray.release(), m_textureSpec.s… in initTexture() 1022 …m_textures.push_back(TextureBindingSp(new TextureBinding(texture3D.release(), m_textureSpec.sample… in initTexture() 1052 …m_textures.push_back(TextureBindingSp(new TextureBinding(texture1D.release(), m_textureSpec.sample… in initTexture() 1088 …m_textures.push_back(TextureBindingSp(new TextureBinding(texture1DArray.release(), m_textureSpec.s… in initTexture() 1156 …m_textures.push_back(TextureBindingSp(new TextureBinding(textureCubeArray.release(), m_textureSpec… in initTexture() 1618 static TextureBindingSp createEmptyTexture (deUint32 format, in createEmptyTexture() 1627 TextureBindingSp textureBinding; in createEmptyTexture() 1639 textureBinding = TextureBindingSp(new TextureBinding(texture.release(), sampler)); in createEmptyTexture() [all …]
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D | vktShaderRender.cpp | 148 const std::vector<TextureBindingSp>& textures); 156 const std::vector<TextureBindingSp>& getTextures (void) const { return m_textures; } in getTextures() 179 const std::vector<TextureBindingSp>& m_textures; 195 const std::vector<TextureBindingSp>& textures) in QuadGrid() 386 const std::vector<TextureBindingSp>& bindings = m_quadGrid.getTextures(); in ShaderEvalContext()
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