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Searched refs:TextureCubeArray (Results 1 – 25 of 42) sorted by relevance

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/external/deqp/framework/opengl/
DgluTexture.hpp254 class TextureCubeArray class
257TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int …
258TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers);
260 ~TextureCubeArray (void);
264 tcu::TextureCubeArray& getRefTexture (void) { return m_refTexture; } in getRefTexture()
265 const tcu::TextureCubeArray& getRefTexture (void) const { return m_refTexture; } in getRefTexture()
269 TextureCubeArray (const TextureCubeArray& other); // Not allowed!
270 TextureCubeArray& operator= (const TextureCubeArray& other); // Not allowed!
277 tcu::TextureCubeArray m_refTexture;
/external/deqp-deps/glslang/Test/
Dhlsl.gather.array.dx10.frag13 TextureCubeArray <float4> g_tTexcdf4a;
14 TextureCubeArray <int4> g_tTexcdi4a;
15 TextureCubeArray <uint4> g_tTexcdu4a;
Dhlsl.samplegrad.offsetarray.dx10.frag13 TextureCubeArray <float4> g_tTexcdf4;
14 TextureCubeArray <int4> g_tTexcdi4;
15 TextureCubeArray <uint4> g_tTexcdu4;
Dhlsl.samplelevel.array.dx10.frag13 TextureCubeArray <float4> g_tTexcdf4a;
14 TextureCubeArray <int4> g_tTexcdi4a;
15 TextureCubeArray <uint4> g_tTexcdu4a;
Dhlsl.sample.array.dx10.frag13 TextureCubeArray <float4> g_tTexcdf4;
14 TextureCubeArray <int4> g_tTexcdi4;
15 TextureCubeArray <uint4> g_tTexcdu4;
Dhlsl.samplebias.array.dx10.frag13 TextureCubeArray <float4> g_tTexcdf4;
14 TextureCubeArray <int4> g_tTexcdi4;
15 TextureCubeArray <uint4> g_tTexcdu4;
Dhlsl.calculatelod.dx10.frag13 TextureCubeArray <float4> g_tTexcdf4a;
14 TextureCubeArray <int4> g_tTexcdi4a;
15 TextureCubeArray <uint4> g_tTexcdu4a;
Dhlsl.calculatelodunclamped.dx10.frag13 TextureCubeArray <float4> g_tTexcdf4a;
14 TextureCubeArray <int4> g_tTexcdi4a;
15 TextureCubeArray <uint4> g_tTexcdu4a;
Dhlsl.samplegrad.array.dx10.frag13 TextureCubeArray <float4> g_tTexcdf4;
14 TextureCubeArray <int4> g_tTexcdi4;
15 TextureCubeArray <uint4> g_tTexcdu4;
Dhlsl.load.basic.dx10.vert27 TextureCubeArray <float4> g_tTexcdf4a;
28 TextureCubeArray <int4> g_tTexcdi4a;
29 TextureCubeArray <uint4> g_tTexcdu4a;
Dhlsl.samplecmp.array.dx10.frag27 TextureCubeArray <float4> g_tTexcdf4a;
28 TextureCubeArray <int4> g_tTexcdi4a;
29 TextureCubeArray <uint4> g_tTexcdu4a;
Dhlsl.samplecmp.basic.dx10.frag27 TextureCubeArray <float4> g_tTexcdf4a;
28 TextureCubeArray <int4> g_tTexcdi4a;
29 TextureCubeArray <uint4> g_tTexcdu4a;
Dhlsl.samplecmplevelzero.array.dx10.frag27 TextureCubeArray <float4> g_tTexcdf4a;
28 TextureCubeArray <int4> g_tTexcdi4a;
29 TextureCubeArray <uint4> g_tTexcdu4a;
Dhlsl.load.array.dx10.frag27 TextureCubeArray <float4> g_tTexcdf4a;
28 TextureCubeArray <int4> g_tTexcdi4a;
29 TextureCubeArray <uint4> g_tTexcdu4a;
Dhlsl.load.offsetarray.dx10.frag27 TextureCubeArray <float4> g_tTexcdf4a;
28 TextureCubeArray <int4> g_tTexcdi4a;
29 TextureCubeArray <uint4> g_tTexcdu4a;
Dhlsl.samplecmplevelzero.basic.dx10.frag27 TextureCubeArray <float4> g_tTexcdf4a;
28 TextureCubeArray <int4> g_tTexcdi4a;
29 TextureCubeArray <uint4> g_tTexcdu4a;
Dhlsl.load.offset.dx10.frag27 TextureCubeArray <float4> g_tTexcdf4a;
28 TextureCubeArray <int4> g_tTexcdi4a;
29 TextureCubeArray <uint4> g_tTexcdu4a;
Dhlsl.load.basic.dx10.frag27 TextureCubeArray <float4> g_tTexcdf4a;
28 TextureCubeArray <int4> g_tTexcdi4a;
29 TextureCubeArray <uint4> g_tTexcdu4a;
Dhlsl.samplecmp.offset.dx10.frag27 TextureCubeArray <float4> g_tTexcdf4a;
28 TextureCubeArray <int4> g_tTexcdi4a;
29 TextureCubeArray <uint4> g_tTexcdu4a;
Dhlsl.samplecmp.offsetarray.dx10.frag27 TextureCubeArray <float4> g_tTexcdf4a;
28 TextureCubeArray <int4> g_tTexcdi4a;
29 TextureCubeArray <uint4> g_tTexcdu4a;
Dhlsl.samplecmplevelzero.offset.dx10.frag27 TextureCubeArray <float4> g_tTexcdf4a;
28 TextureCubeArray <int4> g_tTexcdi4a;
29 TextureCubeArray <uint4> g_tTexcdu4a;
Dhlsl.samplecmplevelzero.offsetarray.dx10.frag27 TextureCubeArray <float4> g_tTexcdf4a;
28 TextureCubeArray <int4> g_tTexcdi4a;
29 TextureCubeArray <uint4> g_tTexcdu4a;
Dhlsl.gatherRGBA.array.dx10.frag12 TextureCubeArray <float4> g_tTexcdf4a;
13 TextureCubeArray <int4> g_tTexcdi4a;
14 TextureCubeArray <uint4> g_tTexcdu4a;
Dhlsl.gathercmpRGBA.array.dx10.frag11 TextureCubeArray <float4> g_tTexcdf4a;
12 TextureCubeArray <int4> g_tTexcdi4a;
13 TextureCubeArray <uint4> g_tTexcdu4a;
/external/deqp/modules/gles31/functional/
Des31fTextureFilteringTests.cpp138 const glu::TextureCubeArray* texture;
148 …FilterCase (const glu::TextureCubeArray* tex_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topR… in FilterCase()
157 glu::TextureCubeArray* m_gradientTex;
158 glu::TextureCubeArray* m_gridTex;
218 …m_gradientTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, … in init()
219 …m_gridTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_d… in init()
271 const glu::TextureCubeArray* const tex0 = m_gradientTex; in init()
272 const glu::TextureCubeArray* const tex1 = m_gridTex; in init()

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