Searched refs:TextureCubeArray (Results 1 – 25 of 42) sorted by relevance
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/external/deqp/framework/opengl/ |
D | gluTexture.hpp | 254 class TextureCubeArray class 257 …TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int … 258 … TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers); 260 ~TextureCubeArray (void); 264 tcu::TextureCubeArray& getRefTexture (void) { return m_refTexture; } in getRefTexture() 265 const tcu::TextureCubeArray& getRefTexture (void) const { return m_refTexture; } in getRefTexture() 269 TextureCubeArray (const TextureCubeArray& other); // Not allowed! 270 TextureCubeArray& operator= (const TextureCubeArray& other); // Not allowed! 277 tcu::TextureCubeArray m_refTexture;
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/external/deqp-deps/glslang/Test/ |
D | hlsl.gather.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4a; 14 TextureCubeArray <int4> g_tTexcdi4a; 15 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplegrad.offsetarray.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4; 14 TextureCubeArray <int4> g_tTexcdi4; 15 TextureCubeArray <uint4> g_tTexcdu4;
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D | hlsl.samplelevel.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4a; 14 TextureCubeArray <int4> g_tTexcdi4a; 15 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.sample.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4; 14 TextureCubeArray <int4> g_tTexcdi4; 15 TextureCubeArray <uint4> g_tTexcdu4;
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D | hlsl.samplebias.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4; 14 TextureCubeArray <int4> g_tTexcdi4; 15 TextureCubeArray <uint4> g_tTexcdu4;
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D | hlsl.calculatelod.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4a; 14 TextureCubeArray <int4> g_tTexcdi4a; 15 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.calculatelodunclamped.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4a; 14 TextureCubeArray <int4> g_tTexcdi4a; 15 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplegrad.array.dx10.frag | 13 TextureCubeArray <float4> g_tTexcdf4; 14 TextureCubeArray <int4> g_tTexcdi4; 15 TextureCubeArray <uint4> g_tTexcdu4;
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D | hlsl.load.basic.dx10.vert | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplecmp.array.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplecmp.basic.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplecmplevelzero.array.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.load.array.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.load.offsetarray.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplecmplevelzero.basic.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.load.offset.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.load.basic.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplecmp.offset.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplecmp.offsetarray.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplecmplevelzero.offset.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.samplecmplevelzero.offsetarray.dx10.frag | 27 TextureCubeArray <float4> g_tTexcdf4a; 28 TextureCubeArray <int4> g_tTexcdi4a; 29 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.gatherRGBA.array.dx10.frag | 12 TextureCubeArray <float4> g_tTexcdf4a; 13 TextureCubeArray <int4> g_tTexcdi4a; 14 TextureCubeArray <uint4> g_tTexcdu4a;
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D | hlsl.gathercmpRGBA.array.dx10.frag | 11 TextureCubeArray <float4> g_tTexcdf4a; 12 TextureCubeArray <int4> g_tTexcdi4a; 13 TextureCubeArray <uint4> g_tTexcdu4a;
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureFilteringTests.cpp | 138 const glu::TextureCubeArray* texture; 148 …FilterCase (const glu::TextureCubeArray* tex_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topR… in FilterCase() 157 glu::TextureCubeArray* m_gradientTex; 158 glu::TextureCubeArray* m_gridTex; 218 …m_gradientTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, … in init() 219 …m_gridTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_d… in init() 271 const glu::TextureCubeArray* const tex0 = m_gradientTex; in init() 272 const glu::TextureCubeArray* const tex1 = m_gridTex; in init()
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