D | gl4cDirectStateAccessTexturesTests.cpp | 1725 glw::GLenum StorageAndSubImageTest<T, S, N, D, I>::TextureTarget() in TextureTarget() function in gl4cts::DirectStateAccess::Textures::StorageAndSubImageTest 1897 gl.bindTexture(TextureTarget(), m_to); in CreateTexture() 1901 if (TextureStorage(TextureTarget(), m_to, 1, InternalFormat<T, S, N>(), TestReferenceDataWidth(), in CreateTexture() 1905 …if (TextureSubImage(TextureTarget(), m_to, 0, TestReferenceDataWidth(), TestReferenceDataHeight(),… in CreateTexture() 1908 glTexParameteri(TextureTarget(), GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateTexture() 1909 glTexParameteri(TextureTarget(), GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture() 4641 glw::GLenum CompressedSubImageTest::TextureTarget<1>() in TextureTarget() function in gl4cts::DirectStateAccess::Textures::CompressedSubImageTest 4647 glw::GLenum CompressedSubImageTest::TextureTarget<2>() in TextureTarget() function in gl4cts::DirectStateAccess::Textures::CompressedSubImageTest 4653 glw::GLenum CompressedSubImageTest::TextureTarget<3>() in TextureTarget() function in gl4cts::DirectStateAccess::Textures::CompressedSubImageTest 4672 …gl.texImage1D(TextureTarget<1>(), 0, internalformat, s_texture_width, 0, GL_RGBA, GL_UNSIGNED_BYTE… in TextureImage() [all …]
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