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Searched refs:Theta (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DDevice8.hpp205 Theta = light.Theta; in operator =()
DDirect3DDevice8.cpp1746 light.Theta = 0; in LightEnable()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.hpp239 Theta = light.Theta; in operator =()
DDirect3DDevice9.cpp2195 light.Theta = 0; in LightEnable()
/external/apache-xml/src/main/java/org/apache/xml/serializer/
DHTMLEntities.properties143 # Theta 920
/external/clang/include/clang/AST/
DCommentHTMLNamedCharacterReferences.td110 def : NCR<"Theta", 0x00398>;
/external/swiftshader/include/Direct3D/
Dd3d8types.h179 float Theta; /* Inner angle of spotlight cone */ member
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_dump.c309 lit->Theta * 360.0f / M_PI,lit->Phi * 360.0f / M_PI); in nine_dump_D3DLIGHT9()
Dnine_state.c3692 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) { in nine_state_set_light()
3694 ff_state->light[Index].Theta = ff_state->light[Index].Phi; in nine_state_set_light()
Dnine_ff.c1939 dst[38 + l * 8].x = cosf(light->Theta * 0.5f); in nine_ff_load_lights()
/external/mesa3d/include/D3D9/
Dd3d9types.h1630 float Theta; member