Searched refs:Theta (Results 1 – 11 of 11) sorted by relevance
205 Theta = light.Theta; in operator =()
1746 light.Theta = 0; in LightEnable()
239 Theta = light.Theta; in operator =()
2195 light.Theta = 0; in LightEnable()
143 # Theta 920
110 def : NCR<"Theta", 0x00398>;
179 float Theta; /* Inner angle of spotlight cone */ member
309 lit->Theta * 360.0f / M_PI,lit->Phi * 360.0f / M_PI); in nine_dump_D3DLIGHT9()
3692 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) { in nine_state_set_light()3694 ff_state->light[Index].Theta = ff_state->light[Index].Phi; in nine_state_set_light()
1939 dst[38 + l * 8].x = cosf(light->Theta * 0.5f); in nine_ff_load_lights()
1630 float Theta; member