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Searched refs:TimeSystem (Results 1 – 25 of 25) sorted by relevance

/external/grpc-grpc/src/csharp/Grpc.IntegrationTesting/
DStats.cs134 public double TimeSystem { property in Grpc.Testing.ServerStats
212 …rotobufEqualityComparers.BitwiseDoubleEqualityComparer.Equals(TimeSystem, other.TimeSystem)) retur… in Equals()
225 …if (TimeSystem != 0D) hash ^= pbc::ProtobufEqualityComparers.BitwiseDoubleEqualityComparer.GetHash… in GetHashCode()
251 if (TimeSystem != 0D) { in WriteTo()
253 output.WriteDouble(TimeSystem); in WriteTo()
285 if (TimeSystem != 0D) { in CalculateSize()
317 if (other.TimeSystem != 0D) { in MergeFrom()
318 TimeSystem = other.TimeSystem; in MergeFrom()
355 TimeSystem = input.ReadDouble(); in MergeFrom()
1054 public double TimeSystem { property in Grpc.Testing.ClientStats
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DServerRunners.cs150 TimeSystem = timeSnapshot.PrivilegedProcessorTime.TotalSeconds in GetStats()
DClientRunners.cs183 TimeSystem = timeSnapshot.PrivilegedProcessorTime.TotalSeconds in GetStats()
/external/replicaisland/src/com/replica/replicaisland/
DInputSystem.java46 TimeSystem time = sSystemRegistry.timeSystem; in roll()
52 TimeSystem time = sSystemRegistry.timeSystem; in touchDown()
81 TimeSystem time = sSystemRegistry.timeSystem; in setOrientation()
87 TimeSystem time = sSystemRegistry.timeSystem; in keyDown()
DGameObject.java121 final TimeSystem time = sSystemRegistry.timeSystem; in touchingGround()
129 final TimeSystem time = sSystemRegistry.timeSystem; in touchingCeiling()
137 final TimeSystem time = sSystemRegistry.timeSystem; in touchingLeftWall()
145 final TimeSystem time = sSystemRegistry.timeSystem; in touchingRightWall()
DMainLoop.java28 mTimeSystem = new TimeSystem(); in MainLoop()
40 private TimeSystem mTimeSystem;
DTimeSystem.java24 public class TimeSystem extends BaseObject { class
38 public TimeSystem() { in TimeSystem() method in TimeSystem
DHitReactionComponent.java105 TimeSystem time = sSystemRegistry.timeSystem; in hitVictim()
150 final TimeSystem time = sSystemRegistry.timeSystem; in receivedHit()
248 TimeSystem time = sSystemRegistry.timeSystem; in update()
DLauncherComponent.java63 final TimeSystem time = sSystemRegistry.timeSystem; in update()
97 final TimeSystem time = sSystemRegistry.timeSystem; in prepareToLaunch()
DCameraSystem.java72 final TimeSystem time = sSystemRegistry.timeSystem; in setTarget()
113 final TimeSystem time = sSystemRegistry.timeSystem; in update()
DObjectRegistry.java56 public TimeSystem timeSystem;
DPlayerComponent.java215 TimeSystem time = sSystemRegistry.timeSystem; in update()
482 TimeSystem timeSystem = sSystemRegistry.timeSystem; in gotoWin()
489 TimeSystem timeSystem = sSystemRegistry.timeSystem; in stateWin()
DButtonAnimationComponent.java63 TimeSystem time = sSystemRegistry.timeSystem; in update()
DAttackAtDistanceComponent.java55 TimeSystem time = sSystemRegistry.timeSystem; in update()
DPopOutComponent.java71 TimeSystem time = sSystemRegistry.timeSystem; in update()
DSimpleCollisionComponent.java72 final TimeSystem timeSystem = sSystemRegistry.timeSystem; in update()
DFadeDrawableComponent.java64 final TimeSystem time = sSystemRegistry.timeSystem; in update()
DDoorAnimationComponent.java141 TimeSystem time = sSystemRegistry.timeSystem; in update()
DLaunchProjectileComponent.java90 final TimeSystem time = sSystemRegistry.timeSystem; in update()
DGhostComponent.java111 final TimeSystem time = sSystemRegistry.timeSystem; in update()
DPatrolComponent.java202 TimeSystem time = sSystemRegistry.timeSystem; in updateAttack()
DNPCAnimationComponent.java122 TimeSystem time = sSystemRegistry.timeSystem; in shouldFall()
DAnimationComponent.java126 final TimeSystem time = sSystemRegistry.timeSystem; in update()
DBackgroundCollisionComponent.java283 final TimeSystem timeSystem = sSystemRegistry.timeSystem; in update()
DGame.java341 TimeSystem time = BaseObject.sSystemRegistry.timeSystem; in goToLevel()