/external/mesa3d/src/mesa/main/ |
D | texcompress_s3tc.c | 260 texel[RCOMP] = UBYTE_TO_FLOAT(tex[RCOMP]); in fetch_rgb_dxt1() 261 texel[GCOMP] = UBYTE_TO_FLOAT(tex[GCOMP]); in fetch_rgb_dxt1() 262 texel[BCOMP] = UBYTE_TO_FLOAT(tex[BCOMP]); in fetch_rgb_dxt1() 263 texel[ACOMP] = UBYTE_TO_FLOAT(tex[ACOMP]); in fetch_rgb_dxt1() 272 texel[RCOMP] = UBYTE_TO_FLOAT(tex[RCOMP]); in fetch_rgba_dxt1() 273 texel[GCOMP] = UBYTE_TO_FLOAT(tex[GCOMP]); in fetch_rgba_dxt1() 274 texel[BCOMP] = UBYTE_TO_FLOAT(tex[BCOMP]); in fetch_rgba_dxt1() 275 texel[ACOMP] = UBYTE_TO_FLOAT(tex[ACOMP]); in fetch_rgba_dxt1() 284 texel[RCOMP] = UBYTE_TO_FLOAT(tex[RCOMP]); in fetch_rgba_dxt3() 285 texel[GCOMP] = UBYTE_TO_FLOAT(tex[GCOMP]); in fetch_rgba_dxt3() [all …]
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D | api_loopback.c | 140 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), in _mesa_Color3ub() 141 UBYTE_TO_FLOAT(blue), 1.0 ); in _mesa_Color3ub() 189 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), in _mesa_Color3ubv() 190 UBYTE_TO_FLOAT(v[2]), 1.0 ); in _mesa_Color3ubv() 241 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), in _mesa_Color4ub() 242 UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) ); in _mesa_Color4ub() 293 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), in _mesa_Color4ubv() 294 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) ); in _mesa_Color4ubv() 996 SECONDARYCOLORF(UBYTE_TO_FLOAT(red), in _mesa_SecondaryColor3ub() 997 UBYTE_TO_FLOAT(green), in _mesa_SecondaryColor3ub() [all …]
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D | api_arrayelt.c | 255 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); in VertexAttrib1NubvNV() 267 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib2NubvNV() 268 UBYTE_TO_FLOAT(v[1]))); in VertexAttrib2NubvNV() 280 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib3NubvNV() 281 UBYTE_TO_FLOAT(v[1]), in VertexAttrib3NubvNV() 282 UBYTE_TO_FLOAT(v[2]))); in VertexAttrib3NubvNV() 294 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib4NubvNV() 295 UBYTE_TO_FLOAT(v[1]), in VertexAttrib4NubvNV() 296 UBYTE_TO_FLOAT(v[2]), in VertexAttrib4NubvNV() 297 UBYTE_TO_FLOAT(v[3]))); in VertexAttrib4NubvNV() [all …]
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D | texcompress_etc.c | 1268 texel[RCOMP] = UBYTE_TO_FLOAT(dst[0]); in fetch_etc1_rgb8() 1269 texel[GCOMP] = UBYTE_TO_FLOAT(dst[1]); in fetch_etc1_rgb8() 1270 texel[BCOMP] = UBYTE_TO_FLOAT(dst[2]); in fetch_etc1_rgb8() 1290 texel[RCOMP] = UBYTE_TO_FLOAT(dst[0]); in fetch_etc2_rgb8() 1291 texel[GCOMP] = UBYTE_TO_FLOAT(dst[1]); in fetch_etc2_rgb8() 1292 texel[BCOMP] = UBYTE_TO_FLOAT(dst[2]); in fetch_etc2_rgb8() 1330 texel[RCOMP] = UBYTE_TO_FLOAT(dst[0]); in fetch_etc2_rgba8_eac() 1331 texel[GCOMP] = UBYTE_TO_FLOAT(dst[1]); in fetch_etc2_rgba8_eac() 1332 texel[BCOMP] = UBYTE_TO_FLOAT(dst[2]); in fetch_etc2_rgba8_eac() 1333 texel[ACOMP] = UBYTE_TO_FLOAT(dst[3]); in fetch_etc2_rgba8_eac() [all …]
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D | texcompress_rgtc.c | 320 texel[RCOMP] = UBYTE_TO_FLOAT(red); in fetch_red_rgtc1() 334 texel[BCOMP] = UBYTE_TO_FLOAT(red); in fetch_l_latc1() 375 texel[RCOMP] = UBYTE_TO_FLOAT(red); in fetch_rg_rgtc2() 376 texel[GCOMP] = UBYTE_TO_FLOAT(green); in fetch_rg_rgtc2() 394 texel[BCOMP] = UBYTE_TO_FLOAT(red); in fetch_la_latc2() 395 texel[ACOMP] = UBYTE_TO_FLOAT(green); in fetch_la_latc2()
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D | texcompress_bptc.c | 680 texel[RCOMP] = UBYTE_TO_FLOAT(texel_bytes[0]); in fetch_bptc_rgba_unorm() 681 texel[GCOMP] = UBYTE_TO_FLOAT(texel_bytes[1]); in fetch_bptc_rgba_unorm() 682 texel[BCOMP] = UBYTE_TO_FLOAT(texel_bytes[2]); in fetch_bptc_rgba_unorm() 683 texel[ACOMP] = UBYTE_TO_FLOAT(texel_bytes[3]); in fetch_bptc_rgba_unorm() 698 texel[ACOMP] = UBYTE_TO_FLOAT(texel_bytes[3]); in fetch_bptc_srgb_alpha_unorm()
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D | texcompress_fxt1.c | 1633 texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); in fetch_rgb_fxt1() 1634 texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]); in fetch_rgb_fxt1() 1635 texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]); in fetch_rgb_fxt1() 1646 texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); in fetch_rgba_fxt1() 1647 texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]); in fetch_rgba_fxt1() 1648 texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]); in fetch_rgba_fxt1() 1649 texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]); in fetch_rgba_fxt1()
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D | image.c | 511 dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]); in _mesa_convert_colors() 512 dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]); in _mesa_convert_colors() 513 dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]); in _mesa_convert_colors() 514 dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]); in _mesa_convert_colors()
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D | macros.h | 47 #define UBYTE_TO_FLOAT(u) _mesa_ubyte_to_float_color_tab[(unsigned int)(u)] macro
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D | pack.c | 841 DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT); in _mesa_unpack_depth_span()
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/external/mesa3d/src/mesa/tnl/ |
D | t_vertex_generic.c | 695 out[0] = UBYTE_TO_FLOAT(v[0]); in extract_4ub_4f_rgba() 696 out[1] = UBYTE_TO_FLOAT(v[1]); in extract_4ub_4f_rgba() 697 out[2] = UBYTE_TO_FLOAT(v[2]); in extract_4ub_4f_rgba() 698 out[3] = UBYTE_TO_FLOAT(v[3]); in extract_4ub_4f_rgba() 705 out[2] = UBYTE_TO_FLOAT(v[0]); in extract_4ub_4f_bgra() 706 out[1] = UBYTE_TO_FLOAT(v[1]); in extract_4ub_4f_bgra() 707 out[0] = UBYTE_TO_FLOAT(v[2]); in extract_4ub_4f_bgra() 708 out[3] = UBYTE_TO_FLOAT(v[3]); in extract_4ub_4f_bgra() 715 out[3] = UBYTE_TO_FLOAT(v[0]); in extract_4ub_4f_argb() 716 out[0] = UBYTE_TO_FLOAT(v[1]); in extract_4ub_4f_argb() [all …]
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D | t_draw.c | 107 *fptr++ = UBYTE_TO_FLOAT(in[2]); /* red */ in convert_bgra_to_float() 108 *fptr++ = UBYTE_TO_FLOAT(in[1]); /* green */ in convert_bgra_to_float() 109 *fptr++ = UBYTE_TO_FLOAT(in[0]); /* blue */ in convert_bgra_to_float() 110 *fptr++ = UBYTE_TO_FLOAT(in[3]); /* alpha */ in convert_bgra_to_float() 198 CONVERT(GLubyte, UBYTE_TO_FLOAT); in _tnl_import_array()
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/external/mesa3d/src/mesa/swrast/ |
D | s_blend.c | 837 rgbaF[i][RCOMP] = UBYTE_TO_FLOAT(rgba[i][RCOMP]); in blend_general() 838 rgbaF[i][GCOMP] = UBYTE_TO_FLOAT(rgba[i][GCOMP]); in blend_general() 839 rgbaF[i][BCOMP] = UBYTE_TO_FLOAT(rgba[i][BCOMP]); in blend_general() 840 rgbaF[i][ACOMP] = UBYTE_TO_FLOAT(rgba[i][ACOMP]); in blend_general() 841 destF[i][RCOMP] = UBYTE_TO_FLOAT(dest[i][RCOMP]); in blend_general() 842 destF[i][GCOMP] = UBYTE_TO_FLOAT(dest[i][GCOMP]); in blend_general() 843 destF[i][BCOMP] = UBYTE_TO_FLOAT(dest[i][BCOMP]); in blend_general() 844 destF[i][ACOMP] = UBYTE_TO_FLOAT(dest[i][ACOMP]); in blend_general()
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D | s_chan.h | 75 #define CHAN_TO_FLOAT(c) UBYTE_TO_FLOAT(c)
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D | s_span.c | 333 col0[i][0] = UBYTE_TO_FLOAT(span->array->rgba8[i][0]); in interpolate_float_colors() 334 col0[i][1] = UBYTE_TO_FLOAT(span->array->rgba8[i][1]); in interpolate_float_colors() 335 col0[i][2] = UBYTE_TO_FLOAT(span->array->rgba8[i][2]); in interpolate_float_colors() 336 col0[i][3] = UBYTE_TO_FLOAT(span->array->rgba8[i][3]); in interpolate_float_colors()
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D | s_texfilter.c | 1442 rgba[k][RCOMP] = UBYTE_TO_FLOAT(texel[2]); in opt_sample_rgb_2d() 1443 rgba[k][GCOMP] = UBYTE_TO_FLOAT(texel[1]); in opt_sample_rgb_2d() 1444 rgba[k][BCOMP] = UBYTE_TO_FLOAT(texel[0]); in opt_sample_rgb_2d() 1487 rgba[i][RCOMP] = UBYTE_TO_FLOAT( (texel >> 24) ); in opt_sample_rgba_2d() 1488 rgba[i][GCOMP] = UBYTE_TO_FLOAT( (texel >> 16) & 0xff ); in opt_sample_rgba_2d() 1489 rgba[i][BCOMP] = UBYTE_TO_FLOAT( (texel >> 8) & 0xff ); in opt_sample_rgba_2d() 1490 rgba[i][ACOMP] = UBYTE_TO_FLOAT( (texel ) & 0xff ); in opt_sample_rgba_2d()
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/external/mesa3d/src/mesa/math/ |
D | m_translate.c | 174 #define TRX_3FN(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n)) 176 #define TRX_4FN(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n))
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 2467 _mesa_AlphaFunc(GL_NOTEQUAL, UBYTE_TO_FLOAT(bg)); in _mesa_meta_Bitmap()
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