Searched refs:UINT_8 (Results 1 – 5 of 5) sorted by relevance
198 AddrDepthFormat format, const ADDR_FLT_32 comps[2], UINT_8 *pPixel) const;202 const ADDR_FLT_32 comps[4], UINT_8 *pPixel) const;209 ComponentFlags properties, UINT_32 resultBits, UINT_8* pPixel);
139 UINT_8 round = 128; //ADDR_ROUND_BY_HALF in Flt32sToInt32s()337 UINT_8* pPixel) ///< [out] a depth/stencil pixel value in Int32sToPixel()361 pPixel[(j+start)^elementXor] = static_cast<UINT_8>(pComps[i] >> (8*j)); in Int32sToPixel()380 pPixel[i^elementXor] = static_cast<UINT_8>(byte | ((elemMask & value) >> (8*i))); in Int32sToPixel()399 UINT_8* pPixel ///< [out] depth pixel value in Flt32ToDepthPixel()470 UINT_8* pPixel ///< [out] a red/green/blue/alpha pixel value in Flt32ToColorPixel()
639 #ifndef UINT_8640 #define UINT_8 unsigned char macro
129 UINT_8 valid : 1; ///< Indicate whehter this channel setting is valid130 UINT_8 channel : 2; ///< 0 for x channel, 1 for y channel, 2 for z channel131 UINT_8 index : 5; ///< Channel index133 UINT_8 value; ///< Value1878 UINT_8* pPixel; ///< Real depth value. Same data type as depth buffer.1937 UINT_8* pPixel; ///< Real color value. Same data type as color buffer.
2726 static const UINT_8 bankRotationArray[4][16] = { in HwlComputeBaseSwizzle()