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Searched refs:UPDATE_STAT_FE (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dfrontend.cpp582 UPDATE_STAT_FE(SoPrimStorageNeeded[streamIndex], soContext.numPrimStorageNeeded); in StreamOut()
583 UPDATE_STAT_FE(SoNumPrimsWritten[streamIndex], soContext.numPrimsWritten); in StreamOut()
1073 UPDATE_STAT_FE(GsInvocations, numInputPrims * pState->instanceCount); in GeometryShaderStage()
1074 UPDATE_STAT_FE(GsPrimitives, totalPrimsGenerated); in GeometryShaderStage()
1260 UPDATE_STAT_FE(HsInvocations, numPrims); in TessellationStages()
1326 UPDATE_STAT_FE(DsInvocations, tsData.NumDomainPoints); in TessellationStages()
1792 UPDATE_STAT_FE(IaVertices, GetNumInvocations(i, endVertex)); in ProcessDraw()
1811 UPDATE_STAT_FE(VsInvocations, GetNumInvocations(i, endVertex)); in ProcessDraw()
1834 UPDATE_STAT_FE(IaPrimitives, pa.NumPrims()); in ProcessDraw()
2013 UPDATE_STAT_FE(IaVertices, GetNumInvocations(i, endVertex)); in ProcessDraw()
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Dcontext.h523 #define UPDATE_STAT_FE(name, count) if (GetApiState(pDC).enableStatsFE) { pDC->dynState.statsFE.nam… macro
Dclip.h682 UPDATE_STAT_FE(CPrimitives, numClippedPrims);
696 UPDATE_STAT_FE(CInvocations, numInvoc);
731 UPDATE_STAT_FE(CPrimitives, _mm_popcnt_u32(validMask));