Searched refs:USAGE_FOG (Results 1 – 7 of 7) sorted by relevance
249 output[Fog][0] = Semantic(Shader::USAGE_FOG, 0); in analyzeOutput()
318 USAGE_FOG = 11, enumerator
276 case USAGE_FOG: instructionString += "_fog"; break; in string()
319 USAGE_FOG = 11, enumerator
645 case Shader::USAGE_FOG: in passThrough()