Searched refs:USAGE_POSITION (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | VertexShader.cpp | 176 setOutput(posReg, 4, sw::Shader::Semantic(sw::Shader::USAGE_POSITION, 0)); in setPositionRegister() 231 output[Pos][0] = Semantic(Shader::USAGE_POSITION, 0); in analyzeOutput() 232 output[Pos][1] = Semantic(Shader::USAGE_POSITION, 0); in analyzeOutput() 233 output[Pos][2] = Semantic(Shader::USAGE_POSITION, 0); in analyzeOutput() 234 output[Pos][3] = Semantic(Shader::USAGE_POSITION, 0); in analyzeOutput() 303 if(usage == Shader::USAGE_POSITION && usageIndex == 0) in analyzeOutput()
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D | Shader.cpp | 125 usage = USAGE_POSITION; in Instruction() 134 usage = USAGE_POSITION; in Instruction() 265 case USAGE_POSITION: instructionString += "_position"; break; in string()
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D | Shader.hpp | 307 USAGE_POSITION = 0, enumerator
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/external/swiftshader/src/Shader/ |
D | VertexShader.cpp | 176 setOutput(posReg, 4, sw::Shader::Semantic(sw::Shader::USAGE_POSITION, 0)); in setPositionRegister() 231 output[Pos][0] = Semantic(Shader::USAGE_POSITION, 0); in analyzeOutput() 232 output[Pos][1] = Semantic(Shader::USAGE_POSITION, 0); in analyzeOutput() 233 output[Pos][2] = Semantic(Shader::USAGE_POSITION, 0); in analyzeOutput() 234 output[Pos][3] = Semantic(Shader::USAGE_POSITION, 0); in analyzeOutput() 303 if(usage == Shader::USAGE_POSITION && usageIndex == 0) in analyzeOutput()
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D | Shader.cpp | 125 usage = USAGE_POSITION; in Instruction() 134 usage = USAGE_POSITION; in Instruction() 265 case USAGE_POSITION: instructionString += "_position"; break; in string()
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D | Shader.hpp | 308 USAGE_POSITION = 0, enumerator
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D | VertexProgram.cpp | 633 case Shader::USAGE_POSITION: in passThrough()
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