Home
last modified time | relevance | path

Searched refs:USER_UNIFORM_BINDING (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/
DvktShaderLibrary.cpp93 USER_UNIFORM_BINDING = 1 enumerator
135 genUniformBlock(out, "Uniforms", "", 0, USER_UNIFORM_BINDING, valueBlock.uniforms); in declareUniforms()
900 DE_STATIC_ASSERT(USER_UNIFORM_BINDING == 1); in createDescriptorSetLayout()
1390 …teSingle(*m_descriptorSet, vk::DescriptorSetUpdateBuilder::Location::binding(USER_UNIFORM_BINDING), in ShaderCaseInstance()