Searched refs:USER_UNIFORM_BINDING (Results 1 – 1 of 1) sorted by relevance
93 USER_UNIFORM_BINDING = 1 enumerator135 genUniformBlock(out, "Uniforms", "", 0, USER_UNIFORM_BINDING, valueBlock.uniforms); in declareUniforms()900 DE_STATIC_ASSERT(USER_UNIFORM_BINDING == 1); in createDescriptorSetLayout()1390 …teSingle(*m_descriptorSet, vk::DescriptorSetUpdateBuilder::Location::binding(USER_UNIFORM_BINDING), in ShaderCaseInstance()