Searched refs:UV_ARRAY (Results 1 – 1 of 1) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTPrint3DAPI.cpp | 43 #define UV_ARRAY 1 macro 275 glEnableVertexAttribArray(UV_ARRAY); in Flush() 299 …glVertexAttribPointer(UV_ARRAY, 2, GL_FLOAT, GL_FALSE, sizeof(SPVRTPrint3DAPIVertex), (const void*… in Flush() 315 glDisableVertexAttribArray(UV_ARRAY); in Flush() 391 glBindAttribLocation(Data.uProgramLogo, UV_ARRAY, "myUV"); in APIInit() 409 glBindAttribLocation(Data.uProgramFont, UV_ARRAY, "myUV"); in APIInit() 622 glEnableVertexAttribArray(UV_ARRAY); in APIDrawLogo() 625 glVertexAttribPointer(UV_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, (const void*)pUV); in APIDrawLogo() 630 glDisableVertexAttribArray(UV_ARRAY); in APIDrawLogo()
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