/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 1025 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel() 1028 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel() 1032 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel() 1034 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel() 1045 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel() 1048 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel() 1052 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel() 1054 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel() 1084 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel() 1087 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel() [all …]
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D | SamplerCore.cpp | 1676 uuu2 = As<Short4>(UnpackHigh(uuu2, vvvv)); in computeIndices() 1788 c.x = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel() 1792 c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); in sampleTexel() 1794 c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(c.w)); in sampleTexel() 1801 c.z = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel() 1806 c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); in sampleTexel() 1808 c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(c.w)); in sampleTexel() 1819 c.z = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel() 1824 c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(Short4(0))); in sampleTexel() 1826 c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(Short4(0))); in sampleTexel() [all …]
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D | ShaderCore.cpp | 476 Int2 tmp0 = UnpackHigh(row0, row1); in transpose4x4() 477 Int2 tmp1 = UnpackHigh(row2, row3); in transpose4x4() 482 row1 = UnpackHigh(tmp2, tmp3); in transpose4x4() 484 row3 = UnpackHigh(tmp0, tmp1); in transpose4x4() 489 Int2 tmp0 = UnpackHigh(row0, row1); in transpose4x3() 490 Int2 tmp1 = UnpackHigh(row2, row3); in transpose4x3() 495 row1 = UnpackHigh(tmp2, tmp3); in transpose4x3() 503 Float4 tmp2 = UnpackHigh(row0, row1); in transpose4x4() 504 Float4 tmp3 = UnpackHigh(row2, row3); in transpose4x4() 516 Float4 tmp2 = UnpackHigh(row0, row1); in transpose4x3() [all …]
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/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 952 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel() 955 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel() 959 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel() 961 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel() 972 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel() 975 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel() 979 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel() 981 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel() 1019 pixel.z = As<Short4>(UnpackHigh(pixel.z, pixel.y)); in readPixel() 1022 pixel.y = As<Short4>(UnpackHigh(pixel.y, pixel.z)); in readPixel() [all …]
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D | ShaderCore.cpp | 476 Int2 tmp0 = UnpackHigh(row0, row1); in transpose4x4() 477 Int2 tmp1 = UnpackHigh(row2, row3); in transpose4x4() 482 row1 = UnpackHigh(tmp2, tmp3); in transpose4x4() 484 row3 = UnpackHigh(tmp0, tmp1); in transpose4x4() 489 Int2 tmp0 = UnpackHigh(row0, row1); in transpose4x3() 490 Int2 tmp1 = UnpackHigh(row2, row3); in transpose4x3() 495 row1 = UnpackHigh(tmp2, tmp3); in transpose4x3() 503 Float4 tmp2 = UnpackHigh(row0, row1); in transpose4x4() 504 Float4 tmp3 = UnpackHigh(row2, row3); in transpose4x4() 516 Float4 tmp2 = UnpackHigh(row0, row1); in transpose4x3() [all …]
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D | SamplerCore.cpp | 1585 uuu2 = As<Short4>(UnpackHigh(uuu2, vvvv)); in computeIndices() 1697 c.x = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel() 1701 c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); in sampleTexel() 1703 c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(c.w)); in sampleTexel() 1709 c.z = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel() 1714 c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); in sampleTexel() 1716 c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(c.w)); in sampleTexel() 1727 c.z = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel() 1732 c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(Short4(0))); in sampleTexel() 1734 c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(Short4(0))); in sampleTexel() [all …]
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/external/swiftshader/src/Reactor/ |
D | ReactorUnitTests.cpp | 285 …*Pointer<Float4>(out + 16 * (512 + 1)) = UnpackHigh(Float4(1.0f, 2.0f, 3.0f, 4.0f), Float4(5.0f, 6… in TEST() 287 *Pointer<Int2>(out + 16 * (512 + 3)) = UnpackHigh(Short4(1, 2, 3, 4), Short4(5, 6, 7, 8)); in TEST() 289 …*Pointer<Short4>(out + 16 * (512 + 5)) = UnpackHigh(Byte8(1, 2, 3, 4, 5, 6, 7, 8), Byte8(9, 10, 11… in TEST()
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D | Reactor.hpp | 571 RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y); 623 RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y); 804 RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y); 1252 RValue<Short4> UnpackHigh(RValue<Int2> x, RValue<Int2> y); 2124 RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y);
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D | SubzeroReactor.cpp | 2820 RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y) in UnpackHigh() function 3136 RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y) in UnpackHigh() function 3715 RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y) in UnpackHigh() function 5342 RValue<Short4> UnpackHigh(RValue<Int2> x, RValue<Int2> y) in UnpackHigh() function 6987 RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y) in UnpackHigh() function
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D | LLVMReactor.cpp | 2906 RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y) in UnpackHigh() function 3132 RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y) in UnpackHigh() function 3580 RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y) in UnpackHigh() function 5078 RValue<Short4> UnpackHigh(RValue<Int2> x, RValue<Int2> y) in UnpackHigh() function 6719 RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y) in UnpackHigh() function
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/external/llvm/lib/Target/SystemZ/ |
D | SystemZISelLowering.h | 540 unsigned UnpackHigh) const;
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D | SystemZISelLowering.cpp | 4410 unsigned UnpackHigh) const { in lowerExtendVectorInreg() 4420 PackedOp = DAG.getNode(UnpackHigh, SDLoc(PackedOp), OutVT, PackedOp); in lowerExtendVectorInreg()
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/SystemZ/ |
D | SystemZISelLowering.h | 587 unsigned UnpackHigh) const;
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D | SystemZISelLowering.cpp | 4699 unsigned UnpackHigh) const { in lowerExtendVectorInreg() 4709 PackedOp = DAG.getNode(UnpackHigh, SDLoc(PackedOp), OutVT, PackedOp); in lowerExtendVectorInreg()
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