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Searched refs:UnpackHigh (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/Shader/
DPixelRoutine.cpp1025 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel()
1028 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel()
1032 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel()
1034 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
1045 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel()
1048 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel()
1052 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel()
1054 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
1084 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel()
1087 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel()
[all …]
DSamplerCore.cpp1676 uuu2 = As<Short4>(UnpackHigh(uuu2, vvvv)); in computeIndices()
1788 c.x = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel()
1792 c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); in sampleTexel()
1794 c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(c.w)); in sampleTexel()
1801 c.z = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel()
1806 c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); in sampleTexel()
1808 c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(c.w)); in sampleTexel()
1819 c.z = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel()
1824 c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(Short4(0))); in sampleTexel()
1826 c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(Short4(0))); in sampleTexel()
[all …]
DShaderCore.cpp476 Int2 tmp0 = UnpackHigh(row0, row1); in transpose4x4()
477 Int2 tmp1 = UnpackHigh(row2, row3); in transpose4x4()
482 row1 = UnpackHigh(tmp2, tmp3); in transpose4x4()
484 row3 = UnpackHigh(tmp0, tmp1); in transpose4x4()
489 Int2 tmp0 = UnpackHigh(row0, row1); in transpose4x3()
490 Int2 tmp1 = UnpackHigh(row2, row3); in transpose4x3()
495 row1 = UnpackHigh(tmp2, tmp3); in transpose4x3()
503 Float4 tmp2 = UnpackHigh(row0, row1); in transpose4x4()
504 Float4 tmp3 = UnpackHigh(row2, row3); in transpose4x4()
516 Float4 tmp2 = UnpackHigh(row0, row1); in transpose4x3()
[all …]
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp952 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel()
955 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel()
959 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel()
961 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
972 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel()
975 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel()
979 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel()
981 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
1019 pixel.z = As<Short4>(UnpackHigh(pixel.z, pixel.y)); in readPixel()
1022 pixel.y = As<Short4>(UnpackHigh(pixel.y, pixel.z)); in readPixel()
[all …]
DShaderCore.cpp476 Int2 tmp0 = UnpackHigh(row0, row1); in transpose4x4()
477 Int2 tmp1 = UnpackHigh(row2, row3); in transpose4x4()
482 row1 = UnpackHigh(tmp2, tmp3); in transpose4x4()
484 row3 = UnpackHigh(tmp0, tmp1); in transpose4x4()
489 Int2 tmp0 = UnpackHigh(row0, row1); in transpose4x3()
490 Int2 tmp1 = UnpackHigh(row2, row3); in transpose4x3()
495 row1 = UnpackHigh(tmp2, tmp3); in transpose4x3()
503 Float4 tmp2 = UnpackHigh(row0, row1); in transpose4x4()
504 Float4 tmp3 = UnpackHigh(row2, row3); in transpose4x4()
516 Float4 tmp2 = UnpackHigh(row0, row1); in transpose4x3()
[all …]
DSamplerCore.cpp1585 uuu2 = As<Short4>(UnpackHigh(uuu2, vvvv)); in computeIndices()
1697 c.x = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel()
1701 c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); in sampleTexel()
1703 c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(c.w)); in sampleTexel()
1709 c.z = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel()
1714 c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); in sampleTexel()
1716 c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(c.w)); in sampleTexel()
1727 c.z = As<Short4>(UnpackHigh(c.x, c.y)); in sampleTexel()
1732 c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(Short4(0))); in sampleTexel()
1734 c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(Short4(0))); in sampleTexel()
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/external/swiftshader/src/Reactor/
DReactorUnitTests.cpp285 …*Pointer<Float4>(out + 16 * (512 + 1)) = UnpackHigh(Float4(1.0f, 2.0f, 3.0f, 4.0f), Float4(5.0f, 6… in TEST()
287 *Pointer<Int2>(out + 16 * (512 + 3)) = UnpackHigh(Short4(1, 2, 3, 4), Short4(5, 6, 7, 8)); in TEST()
289 …*Pointer<Short4>(out + 16 * (512 + 5)) = UnpackHigh(Byte8(1, 2, 3, 4, 5, 6, 7, 8), Byte8(9, 10, 11… in TEST()
DReactor.hpp571 RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y);
623 RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y);
804 RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y);
1252 RValue<Short4> UnpackHigh(RValue<Int2> x, RValue<Int2> y);
2124 RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y);
DSubzeroReactor.cpp2820 RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y) in UnpackHigh() function
3136 RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y) in UnpackHigh() function
3715 RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y) in UnpackHigh() function
5342 RValue<Short4> UnpackHigh(RValue<Int2> x, RValue<Int2> y) in UnpackHigh() function
6987 RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y) in UnpackHigh() function
DLLVMReactor.cpp2906 RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y) in UnpackHigh() function
3132 RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y) in UnpackHigh() function
3580 RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y) in UnpackHigh() function
5078 RValue<Short4> UnpackHigh(RValue<Int2> x, RValue<Int2> y) in UnpackHigh() function
6719 RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y) in UnpackHigh() function
/external/llvm/lib/Target/SystemZ/
DSystemZISelLowering.h540 unsigned UnpackHigh) const;
DSystemZISelLowering.cpp4410 unsigned UnpackHigh) const { in lowerExtendVectorInreg()
4420 PackedOp = DAG.getNode(UnpackHigh, SDLoc(PackedOp), OutVT, PackedOp); in lowerExtendVectorInreg()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/SystemZ/
DSystemZISelLowering.h587 unsigned UnpackHigh) const;
DSystemZISelLowering.cpp4699 unsigned UnpackHigh) const { in lowerExtendVectorInreg()
4709 PackedOp = DAG.getNode(UnpackHigh, SDLoc(PackedOp), OutVT, PackedOp); in lowerExtendVectorInreg()