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Searched refs:UnpackLow (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Shader/
DPixelRoutine.cpp1024 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel()
1027 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); in readPixel()
1031 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); in readPixel()
1033 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); in readPixel()
1044 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel()
1047 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); in readPixel()
1051 pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); in readPixel()
1053 pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
1061 pixel.w = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
1071 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); in readPixel()
[all …]
DSamplerCore.cpp1675 uuuu = As<Short4>(UnpackLow(uuuu, vvvv)); in computeIndices()
1787 c.z = As<Short4>(UnpackLow(c.x, c.y)); in sampleTexel()
1791 c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); in sampleTexel()
1793 c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); in sampleTexel()
1802 c.x = As<Short4>(UnpackLow(c.x, c.y)); in sampleTexel()
1805 c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); in sampleTexel()
1807 c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); in sampleTexel()
1820 c.x = As<Short4>(UnpackLow(c.x, c.y)); in sampleTexel()
1823 c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(Short4(0))); in sampleTexel()
1825 c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(Short4(0))); in sampleTexel()
[all …]
DShaderCore.cpp478 Int2 tmp2 = UnpackLow(row0, row1); in transpose4x4()
479 Int2 tmp3 = UnpackLow(row2, row3); in transpose4x4()
481 row0 = UnpackLow(tmp2, tmp3); in transpose4x4()
483 row2 = UnpackLow(tmp0, tmp1); in transpose4x4()
491 Int2 tmp2 = UnpackLow(row0, row1); in transpose4x3()
492 Int2 tmp3 = UnpackLow(row2, row3); in transpose4x3()
494 row0 = UnpackLow(tmp2, tmp3); in transpose4x3()
496 row2 = UnpackLow(tmp0, tmp1); in transpose4x3()
501 Float4 tmp0 = UnpackLow(row0, row1); in transpose4x4()
502 Float4 tmp1 = UnpackLow(row2, row3); in transpose4x4()
[all …]
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp951 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel()
954 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); in readPixel()
958 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); in readPixel()
960 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); in readPixel()
971 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel()
974 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); in readPixel()
978 pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); in readPixel()
980 pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
988 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); in readPixel()
1018 pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.y)); in readPixel()
[all …]
DShaderCore.cpp478 Int2 tmp2 = UnpackLow(row0, row1); in transpose4x4()
479 Int2 tmp3 = UnpackLow(row2, row3); in transpose4x4()
481 row0 = UnpackLow(tmp2, tmp3); in transpose4x4()
483 row2 = UnpackLow(tmp0, tmp1); in transpose4x4()
491 Int2 tmp2 = UnpackLow(row0, row1); in transpose4x3()
492 Int2 tmp3 = UnpackLow(row2, row3); in transpose4x3()
494 row0 = UnpackLow(tmp2, tmp3); in transpose4x3()
496 row2 = UnpackLow(tmp0, tmp1); in transpose4x3()
501 Float4 tmp0 = UnpackLow(row0, row1); in transpose4x4()
502 Float4 tmp1 = UnpackLow(row2, row3); in transpose4x4()
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DSamplerCore.cpp1584 uuuu = As<Short4>(UnpackLow(uuuu, vvvv)); in computeIndices()
1696 c.z = As<Short4>(UnpackLow(c.x, c.y)); in sampleTexel()
1700 c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); in sampleTexel()
1702 c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); in sampleTexel()
1710 c.x = As<Short4>(UnpackLow(c.x, c.y)); in sampleTexel()
1713 c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); in sampleTexel()
1715 c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); in sampleTexel()
1728 c.x = As<Short4>(UnpackLow(c.x, c.y)); in sampleTexel()
1731 c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(Short4(0))); in sampleTexel()
1733 c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(Short4(0))); in sampleTexel()
[all …]
/external/swiftshader/src/Reactor/
DReactorUnitTests.cpp284 …*Pointer<Float4>(out + 16 * (512 + 0)) = UnpackLow(Float4(1.0f, 2.0f, 3.0f, 4.0f), Float4(5.0f, 6.… in TEST()
286 *Pointer<Int2>(out + 16 * (512 + 2)) = UnpackLow(Short4(1, 2, 3, 4), Short4(5, 6, 7, 8)); in TEST()
288 …*Pointer<Short4>(out + 16 * (512 + 4)) = UnpackLow(Byte8(1, 2, 3, 4, 5, 6, 7, 8), Byte8(9, 10, 11,… in TEST()
DReactor.hpp570 RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y);
622 RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y);
803 RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y);
1251 RValue<Short4> UnpackLow(RValue<Int2> x, RValue<Int2> y);
2123 RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y);
DSubzeroReactor.cpp2811 return UnpackLow(As<Byte8>(x), As<Byte8>(y)); in Unpack()
2814 RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y) in UnpackLow() function
3130 RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y) in UnpackLow() function
3709 RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y) in UnpackLow() function
5336 RValue<Short4> UnpackLow(RValue<Int2> x, RValue<Int2> y) in UnpackLow() function
6981 RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y) in UnpackLow() function
DLLVMReactor.cpp2897 return UnpackLow(As<Byte8>(x), As<Byte8>(y)); in Unpack()
2900 RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y) in UnpackLow() function
3126 RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y) in UnpackLow() function
3574 RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y) in UnpackLow() function
5072 RValue<Short4> UnpackLow(RValue<Int2> x, RValue<Int2> y) in UnpackLow() function
6713 RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y) in UnpackLow() function