Searched refs:V8U8 (Results 1 – 6 of 6) sorted by relevance
79 static bool V8U8; member119 static bool V8U8; member186 static bool V8U8; member226 static bool V8U8; member293 static bool V8U8; member
63 bool Capabilities::Surface::V8U8 = true; member in D3D8::Capabilities::Surface95 bool Capabilities::Volume::V8U8 = true; member in D3D8::Capabilities::Volume147 bool Capabilities::CubeMap::V8U8 = true; member in D3D8::Capabilities::CubeMap179 bool Capabilities::VolumeTexture::V8U8 = true; member in D3D8::Capabilities::VolumeTexture231 bool Capabilities::Texture::V8U8 = true; member in D3D8::Capabilities::Texture
227 …case D3DFMT_V8U8: if(!Capabilities::Surface::V8U8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()268 …case D3DFMT_V8U8: if(!Capabilities::Volume::V8U8) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()343 …case D3DFMT_V8U8: if(!Capabilities::CubeMap::V8U8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()384 …case D3DFMT_V8U8: if(!Capabilities::VolumeTexture::V8U8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()459 …case D3DFMT_V8U8: if(!Capabilities::Texture::V8U8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
124 static bool V8U8; member181 static bool V8U8; member276 static bool V8U8; member329 static bool V8U8; member425 static bool V8U8; member
87 bool Capabilities::Surface::V8U8 = true; member in D3D9::Capabilities::Surface133 bool Capabilities::Volume::V8U8 = true; member in D3D9::Capabilities::Volume211 bool Capabilities::CubeMap::V8U8 = true; member in D3D9::Capabilities::CubeMap255 bool Capabilities::VolumeTexture::V8U8 = true; member in D3D9::Capabilities::VolumeTexture334 bool Capabilities::Texture::V8U8 = true; member in D3D9::Capabilities::Texture
347 …case D3DFMT_V8U8: if(!Capabilities::Surface::V8U8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()407 …case D3DFMT_V8U8: if(!Capabilities::Volume::V8U8) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()514 …case D3DFMT_V8U8: if(!Capabilities::CubeMap::V8U8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()570 …case D3DFMT_V8U8: if(!Capabilities::VolumeTexture::V8U8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()678 …case D3DFMT_V8U8: if(!Capabilities::Texture::V8U8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()