Searched refs:VARYING_BITS_TEX_ANY (Results 1 – 6 of 6) sorted by relevance
282 #define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \ macro
191 possible_inputs = VARYING_BITS_TEX_ANY; in filter_fp_input_mask()245 possible_inputs |= VARYING_BITS_TEX_ANY; in filter_fp_input_mask()
1587 if (p->state->fragprog_inputs_read & VARYING_BITS_TEX_ANY) in build_tnl_program()
510 VARYING_BIT_FOGC | VARYING_BITS_TEX_ANY; in _swrast_update_active_attribs()
1028 if ((span->arrayAttribs & VARYING_BITS_TEX_ANY) == 0x0) in shade_texture_span()
663 (GLuint)((inputsRead & VARYING_BITS_TEX_ANY) >> VARYING_SLOT_TEX0); in i915_update_sprite_point_enable()