Searched refs:VARYING_BIT_POS (Results 1 – 10 of 10) sorted by relevance
193 wm_key->input_slots_valid = nir->info.inputs_read | VARYING_BIT_POS; in blorp_compile_fs()257 const uint64_t slots_valid = VARYING_BIT_POS | in blorp_ensure_sf_program()
269 #define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS) macro
635 key.input_slots_valid = prog->info.inputs_read | VARYING_BIT_POS; in brw_fs_precompile()656 prog->info.inputs_read | VARYING_BIT_POS, in brw_fs_precompile()
799 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
506 attribsMask &= ~VARYING_BIT_POS; /* WPOS is always handled specially */ in _swrast_update_active_attribs()
1002 if (inputsRead & VARYING_BIT_POS) in shade_texture_span()
871 if (program->info.inputs_read & VARYING_BIT_POS) { in st_translate_mesa_program()
6399 if (proginfo->info.inputs_read & VARYING_BIT_POS) { in st_translate_program()6800 (prog->info.inputs_read & VARYING_BIT_POS || in get_mesa_program_tgsi()
960 bool have_wpos = (fprog && (fprog->info.inputs_read & VARYING_BIT_POS)); in intelChooseRenderState()
1068 if ((inputs & VARYING_BIT_POS) == 0) in check_wpos()