Searched refs:VARYING_BIT_VIEWPORT (Results 1 – 8 of 8) sorted by relevance
91 slots_valid &= ~(VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT); in brw_compute_vue_map()
558 VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT | VARYING_BIT_PSIZ; in emit_urb_writes()645 if (vue_map->slots_valid & VARYING_BIT_VIEWPORT) in emit_urb_writes()
1337 if ((inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT)) == 0) { in brw_compute_first_urb_slot_required()
125 last_prim_shader->info.outputs_written & VARYING_BIT_VIEWPORT) in check_program_state()
421 VARYING_BIT_VIEWPORT) { in brw_upload_programs()424 (brw->vue_map_geom_out.slots_valid & VARYING_BIT_VIEWPORT) ? in brw_upload_programs()
955 if (!(vue_map->slots_valid & VARYING_BIT_VIEWPORT)) in genX()
295 #define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT) macro
1041 if (vp_info && (last->vue_map.slots_valid & VARYING_BIT_VIEWPORT)) {