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Searched refs:VC4_DEBUG_SHADERDB (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_context.c130 uint32_t saved_shaderdb_flag = vc4_debug & VC4_DEBUG_SHADERDB; in vc4_context_create()
131 vc4_debug &= ~VC4_DEBUG_SHADERDB; in vc4_context_create()
Dvc4_screen.h44 #define VC4_DEBUG_SHADERDB 0x0010 macro
Dvc4_screen.c57 { "shaderdb", VC4_DEBUG_SHADERDB,
708 if (vc4_debug & VC4_DEBUG_SHADERDB) in vc4_screen_create()
Dvc4_qir_live_variables.c331 if (vc4_debug & VC4_DEBUG_SHADERDB) { in qir_calculate_live_intervals()
Dvc4_qpu_emit.c682 if (vc4_debug & VC4_DEBUG_SHADERDB) { in vc4_generate_code()
Dvc4_program.c2337 if (vc4_debug & VC4_DEBUG_SHADERDB) { in vc4_shader_ntq()
2403 if (vc4_debug & VC4_DEBUG_SHADERDB) { in vc4_shader_ntq()
2653 if (vc4_debug & VC4_DEBUG_SHADERDB) { in vc4_get_compiled_shader()
2661 if ((vc4_debug & VC4_DEBUG_SHADERDB) && stage == QSTAGE_FRAG) { in vc4_get_compiled_shader()