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Searched refs:VEC3 (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
Dglslang_tab.h84 VEC3 = 287, enumerator
Dglslang.l160 "vec3" { context->lexAfterType = true; return (VEC3); }
Dglslang.y163 %token <lex> BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 VEC2 VEC3 VEC4 UVEC2 UVEC3 UVEC4
1106 | VEC3 {
Dglslang_lex.cpp1842 { context->lexAfterType = true; return (VEC3); }
Dglslang_tab.cpp171 VEC3 = 287, enumerator
/external/deqp/framework/randomshaders/
DrsgToken.hpp80 VEC3, enumerator
DrsgVariableType.cpp225 case 3: str << Token::VEC3; break; in tokenizeShortType()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dglslang_tab.cpp.h113 VEC3 = 323, enumerator
DScan.cpp369 (*KeywordMap)["vec3"] = VEC3; in fillInKeywordMap()
921 case VEC3: in tokenizeIdentifier()
Dglslang.y142 %token <lex> VEC2 VEC3 VEC4
1615 | VEC3 {
Dglslang_tab.cpp191 VEC3 = 323, enumerator
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmInstructionTests.cpp16081 VEC3 = 3, enumerator
16804 …{ "OpVectorTimesMatrix", "2x3", 2, VEC2, VEC3, MAT2X3, 0, &getInputDataD, compareFP16ArithmeticFu… in createFloat16ArithmeticSet()
16806 …{ "OpVectorTimesMatrix", "3x2", 2, VEC3, VEC2, MAT3X2, 0, &getInputDataD, compareFP16ArithmeticFu… in createFloat16ArithmeticSet()
16807 …{ "OpVectorTimesMatrix", "3x3", 2, VEC3, VEC3, MAT3X3, 0, &getInputDataD, compareFP16ArithmeticFu… in createFloat16ArithmeticSet()
16808 …{ "OpVectorTimesMatrix", "3x4", 2, VEC3, VEC4, MAT3X4, 0, &getInputDataD, compareFP16ArithmeticFu… in createFloat16ArithmeticSet()
16810 …{ "OpVectorTimesMatrix", "4x3", 2, VEC4, VEC3, MAT4X3, 0, &getInputDataD, compareFP16ArithmeticFu… in createFloat16ArithmeticSet()
16813 …{ "OpMatrixTimesVector", "2x3", 2, VEC3, MAT2X3, VEC2, 0, &getInputDataD, compareFP16ArithmeticFu… in createFloat16ArithmeticSet()
16815 …{ "OpMatrixTimesVector", "3x2", 2, VEC2, MAT3X2, VEC3, 0, &getInputDataD, compareFP16ArithmeticFu… in createFloat16ArithmeticSet()
16816 …{ "OpMatrixTimesVector", "3x3", 2, VEC3, MAT3X3, VEC3, 0, &getInputDataD, compareFP16ArithmeticFu… in createFloat16ArithmeticSet()
16817 …{ "OpMatrixTimesVector", "3x4", 2, VEC4, MAT3X4, VEC3, 0, &getInputDataD, compareFP16ArithmeticFu… in createFloat16ArithmeticSet()
[all …]
/external/virglrenderer/src/
Dvrend_shader.c253 VEC3 = 3, enumerator
292 {VEC3, "vec3"},