Searched refs:VERTEX_SGV_SLOT (Results 1 – 4 of 4) sorted by relevance
420 attribSlot = VERTEX_SGV_SLOT; in swr_gs_llvm_emit_vertex()423 attribSlot = VERTEX_SGV_SLOT; in swr_gs_llvm_emit_vertex()448 if (attribSlot == VERTEX_SGV_SLOT) in swr_gs_llvm_emit_vertex()453 if (attribSlot != VERTEX_SGV_SLOT || in swr_gs_llvm_emit_vertex()859 outSlot = VERTEX_SGV_SLOT; in CompileVS()989 attrib = VERTEX_SGV_SLOT; in swr_so_adjust_attrib()991 attrib = VERTEX_SGV_SLOT; in swr_so_adjust_attrib()
1006 gsPa.Assemble(VERTEX_SGV_SLOT, svgAttrib); in GeometryShaderStage()1041 tessPa.Assemble(VERTEX_SGV_SLOT, svgAttrib); in GeometryShaderStage()1412 tessPa.Assemble(VERTEX_SGV_SLOT, svgAttrib); in TessellationStages()1446 tessPa.Assemble(VERTEX_SGV_SLOT, svgAttrib); in TessellationStages()1885 pa.Assemble(VERTEX_SGV_SLOT, svgAttrib); in ProcessDraw()2077 tessPa.Assemble(VERTEX_SGV_SLOT, svgAttrib); in ProcessDraw()
183 VERTEX_SGV_SLOT = 0, enumerator
1333 pa.Assemble(VERTEX_SGV_SLOT, size); in BinPostSetupPointsImpl()