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Searched refs:VERTEX_UNIFORM_VECTORS (Results 1 – 19 of 19) sorted by relevance

/external/swiftshader/src/Device/
DConfig.hpp84 VERTEX_UNIFORM_VECTORS = 259, enumerator
DVertexProcessor.hpp177 …float4 c[VERTEX_UNIFORM_VECTORS + 1]; // One extra for indices out of range, c[VERTEX_UNIFORM_VE…
DRenderer.hpp125 …float4 c[VERTEX_UNIFORM_VECTORS + 1]; // One extra for indices out of range, c[VERTEX_UNIFORM_VE…
DVertexProcessor.cpp109 if(index < VERTEX_UNIFORM_VECTORS) in setFloatConstant()
DRenderer.cpp101 vsDirtyConstF = VERTEX_UNIFORM_VECTORS + 1; in DrawCall()
/external/swiftshader/src/Main/
DConfig.hpp84 VERTEX_UNIFORM_VECTORS = 259, enumerator
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp106 float vertexShaderConstantF[sw::VERTEX_UNIFORM_VECTORS][4];
DContext.h79 MAX_VERTEX_UNIFORM_VECTORS = sw::VERTEX_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthRange
98 MAX_VERTEX_UNIFORM_COMPONENTS = sw::VERTEX_UNIFORM_VECTORS * 4,
DDevice.cpp142 for(int i = 0; i < VERTEX_UNIFORM_VECTORS; i++) in Device()
373 for(unsigned int i = 0; i < count && startRegister + i < VERTEX_UNIFORM_VECTORS; i++) in setVertexShaderConstantF()
/external/swiftshader/tests/fuzzers/
DVertexRoutineFuzzer.cpp107 resources.MaxVertexUniformVectors = sw::VERTEX_UNIFORM_VECTORS - 3; in LLVMFuzzerTestOneInput()
/external/swiftshader/src/D3D9/
DCapabilities.hpp488 static_assert(sw::VERTEX_UNIFORM_VECTORS >= MAX_VERTEX_SHADER_CONST, "");
/external/swiftshader/src/Renderer/
DVertexProcessor.hpp294 …float4 c[VERTEX_UNIFORM_VECTORS + 1]; // One extra for indices out of range, c[VERTEX_UNIFORM_VE…
DRenderer.hpp134 …float4 c[VERTEX_UNIFORM_VECTORS + 1]; // One extra for indices out of range, c[VERTEX_UNIFORM_VE…
DVertexProcessor.cpp148 if(index < VERTEX_UNIFORM_VECTORS) in setFloatConstant()
DRenderer.cpp124 vsDirtyConstF = VERTEX_UNIFORM_VECTORS + 1; in DrawCall()
499 draw->vsDirtyConstF = VERTEX_UNIFORM_VECTORS + 1; in draw()
/external/swiftshader/src/Pipeline/
DVertexProgram.cpp827 …index = Min(As<UInt4>(index), UInt4(VERTEX_UNIFORM_VECTORS)); // Clamp to constant register rang… in readConstant()
DPixelProgram.cpp1056 …index = Min(As<UInt4>(index), UInt4(VERTEX_UNIFORM_VECTORS)); // Clamp to constant register rang… in readConstant()
/external/swiftshader/src/Shader/
DVertexProgram.cpp903 …index = Min(As<UInt4>(index), UInt4(VERTEX_UNIFORM_VECTORS)); // Clamp to constant register rang… in readConstant()
DPixelProgram.cpp1081 …index = Min(As<UInt4>(index), UInt4(VERTEX_UNIFORM_VECTORS)); // Clamp to constant register rang… in readConstant()