Searched refs:VERTTYPE (Results 1 – 11 of 11) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTVector.h | 37 void PVRTLinearEqSolve(VERTTYPE * const pRes, VERTTYPE ** const pSrc, const int nCnt); 45 VERTTYPE x, y; 58 PVRTVec2(VERTTYPE fX, VERTTYPE fY) : x(fX), y(fY) {} in PVRTVec2() 63 PVRTVec2(VERTTYPE fValue) : x(fValue), y(fValue) {} in PVRTVec2() 68 PVRTVec2(const VERTTYPE* pVec) : x(pVec[0]), y(pVec[1]) {} in PVRTVec2() 135 friend PVRTVec2 operator*(const VERTTYPE lhs, const PVRTVec2& rhs) 147 friend PVRTVec2 operator/(const VERTTYPE lhs, const PVRTVec2& rhs) 158 PVRTVec2 operator*(const VERTTYPE& rhs) const 169 PVRTVec2& operator*=(const VERTTYPE& rhs) 193 PVRTVec2 operator/(const VERTTYPE& rhs) const [all …]
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D | PVRTModelPOD.h | 138 VERTTYPE fFOV; /*!< Field of view */ 139 VERTTYPE fFar; /*!< Far clip plane */ 140 VERTTYPE fNear; /*!< Near clip plane */ 141 VERTTYPE *pfAnimFOV; /*!< 1 VERTTYPE per frame of animation. */ 150 VERTTYPE pfColour[3]; /*!< Light colour (0.0f -> 1.0f for each channel) */ 202 VERTTYPE *pfAnimPosition; /*!< 3 floats per frame of animation. */ 205 VERTTYPE *pfAnimRotation; /*!< 4 floats per frame of animation. */ 208 VERTTYPE *pfAnimScale; /*!< 7 floats per frame of animation. */ 211 VERTTYPE *pfAnimMatrix; /*!< 16 floats per frame of animation. */ 241 VERTTYPE fMatOpacity; /*!< Material opacity (used with vertex alpha ?) */ [all …]
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D | PVRTMisc.cpp | 41 const VERTTYPE pfPlane[4], in PVRTMiscCalculateIntersectionLinePlane() 46 VERTTYPE fN, fD, fT; in PVRTMiscCalculateIntersectionLinePlane() 94 VERTTYPE * const pfVtx, in PVRTMiscCalculateInfinitePlane() 99 const VERTTYPE fFar) in PVRTMiscCalculateInfinitePlane() 106 VERTTYPE fDotProduct; in PVRTMiscCalculateInfinitePlane() 248 static void SetVertex(VERTTYPE** Vertices, int index, VERTTYPE x, VERTTYPE y, VERTTYPE z) in SetVertex() 263 static void SetUV(VERTTYPE** UVs, int index, VERTTYPE u, VERTTYPE v) in SetUV() 278 void PVRTCreateSkybox(float scale, bool adjustUV, int textureSize, VERTTYPE** Vertices, VERTTYPE** … in PVRTCreateSkybox() 280 *Vertices = new VERTTYPE[24*3]; in PVRTCreateSkybox() 281 *UVs = new VERTTYPE[24*2]; in PVRTCreateSkybox() [all …]
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D | PVRTMisc.h | 28 const VERTTYPE pfPlane[4], 50 VERTTYPE * const pfVtx, 55 const VERTTYPE fFar); 65 void PVRTCreateSkybox(float scale, bool adjustUV, int textureSize, VERTTYPE** Vertices, VERTTYPE** … 72 void PVRTDestroySkybox(VERTTYPE* Vertices, VERTTYPE* UVs);
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D | PVRTFixedPoint.h | 17 #define VERTTYPE PVRTfloat32 macro 94 #define VERTTYPEMUL(a,b) ( (VERTTYPE)((a)*(b)) ) 95 #define VERTTYPEDIV(a,b) ( (VERTTYPE)((a)/(b)) ) 96 #define VERTTYPEABS(a) ( (VERTTYPE)(fabs(a)) ) 161 VERTTYPE fCenter[3]; 162 VERTTYPE *pVertex; 163 VERTTYPE *pUV; 164 VERTTYPE *pNormals; 165 VERTTYPE *pPackedVertex;
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D | PVRTVector.cpp | 74 VERTTYPE tx = VERTTYPEMUL(x,rhs.f[0])+VERTTYPEMUL(y,rhs.f[1])+VERTTYPEMUL(z,rhs.f[2]); in operator *=() 75 VERTTYPE ty = VERTTYPEMUL(x,rhs.f[3])+VERTTYPEMUL(y,rhs.f[4])+VERTTYPEMUL(z,rhs.f[5]); in operator *=() 111 …VERTTYPE tx = VERTTYPEMUL(x,rhs.f[0])+VERTTYPEMUL(y,rhs.f[1])+VERTTYPEMUL(z,rhs.f[2])+VERTTYPEMUL(… in operator *=() 112 …VERTTYPE ty = VERTTYPEMUL(x,rhs.f[4])+VERTTYPEMUL(y,rhs.f[5])+VERTTYPEMUL(z,rhs.f[6])+VERTTYPEMUL(… in operator *=() 113 …VERTTYPE tz = VERTTYPEMUL(x,rhs.f[8])+VERTTYPEMUL(y,rhs.f[9])+VERTTYPEMUL(z,rhs.f[10])+VERTTYPEMUL… in operator *=() 131 VERTTYPE *dest = (VERTTYPE*)f, *src = (VERTTYPE*)mat.f; in PVRTMat3() 148 PVRTMat3 PVRTMat3::RotationX(VERTTYPE angle) in RotationX() 160 PVRTMat3 PVRTMat3::RotationY(VERTTYPE angle) in RotationY() 172 PVRTMat3 PVRTMat3::RotationZ(VERTTYPE angle) in RotationZ() 189 PVRTMat4 PVRTMat4::RotationX(VERTTYPE angle) in RotationX() [all …]
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D | PVRTFixedPoint.cpp | 49 new_mesh->pVertex = new VERTTYPE[mesh->nNumVertex*3]; in CreateFixedObjectMesh() 61 new_mesh->pUV = new VERTTYPE[mesh->nNumVertex*2]; in CreateFixedObjectMesh() 70 new_mesh->pNormals = new VERTTYPE[mesh->nNumVertex*3]; in CreateFixedObjectMesh() 97 new_mesh->pPackedVertex = new VERTTYPE[nPackedVertSize]; in CreateFixedObjectMesh()
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D | PVRTTrans.cpp | 44 VERTTYPE MinX, MaxX, MinY, MaxY, MinZ, MaxZ; in PVRTBoundingBoxCompute() 132 VERTTYPE MinX, MaxX, MinY, MaxY, MinZ, MaxZ; in PVRTBoundingBoxComputeInterleaved() 226 VERTTYPE fX, fY, fZ, fW; in PVRTBoundingBoxIsVisible() 365 const VERTTYPE fW) in PVRTTransformArray() 425 VERTTYPE *ppfRows[4]; in PVRTTransformBack() 426 VERTTYPE pfIn[20]; in PVRTTransformBack()
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D | PVRTPrint3D.h | 72 VERTTYPE sx, sy, sz, rhw; 74 VERTTYPE tu, tv;
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D | PVRTTrans.h | 127 const VERTTYPE fW = f2vt(1.0f));
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D | PVRTModelPOD.cpp | 178 VERTTYPE fFrame; /*!< Frame number */ 179 VERTTYPE fBlend; /*!< Frame blend (AKA fractional part of animation frame number) */ 182 VERTTYPE *pfCache; /*!< Cache indicating the frames at which the matrix cache was filled */ 1515 VERTTYPE fPos[3] = {0,0,0}; in ReadNode() 1516 VERTTYPE fQuat[4] = {0,0,0,f2vt(1)}; in ReadNode() 1517 VERTTYPE fScale[7] = {f2vt(1),f2vt(1),f2vt(1),0,0,0,0}; in ReadNode() 1534 s.pfAnimPosition = (VERTTYPE*) malloc(sizeof(fPos)); in ReadNode() 1542 s.pfAnimRotation = (VERTTYPE*) malloc(sizeof(fQuat)); in ReadNode() 1550 s.pfAnimScale = (VERTTYPE*) malloc(sizeof(fScale)); in ReadNode() 2082 m_pImpl->pfCache = new VERTTYPE[nNumNode]; [all …]
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