Searched refs:VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT (Results 1 – 3 of 3) sorted by relevance
45 #define VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT 4096 macro
675 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]); in vgpu10_get_shader_param()
361 if (index >= VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT) { in check_register_index()2283 if (num_consts > VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT) { in emit_vgpu10_declaration()2287 VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT); in emit_vgpu10_declaration()2291 MIN2(num_consts, VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT); in emit_vgpu10_declaration()