Searched refs:VIRGL_OBJ_SHADER_SO_OUTPUT0 (Results 1 – 3 of 3) sorted by relevance
219 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2)) macro
228 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2)) macro
102 uint32_t tmp = get_buf_entry(ctx, VIRGL_OBJ_SHADER_SO_OUTPUT0(i)); in vrend_decode_create_shader()