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Searched refs:VIRGL_OBJ_SHADER_SO_OUTPUT0 (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_protocol.h219 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2)) macro
/external/virglrenderer/src/
Dvirgl_protocol.h228 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2)) macro
Dvrend_decode.c102 uint32_t tmp = get_buf_entry(ctx, VIRGL_OBJ_SHADER_SO_OUTPUT0(i)); in vrend_decode_create_shader()