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Searched refs:VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM (Results 1 – 3 of 3) sorted by relevance

/external/libdrm/tests/etnaviv/
Dstate.xml.h267 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SH… macro
/external/mesa3d/src/gallium/drivers/etnaviv/hw/
Dstate.xml.h309 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SH… macro
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_shader.c177 VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(align(total_components, 2)); in etna_link_shaders()