Searched refs:VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM (Results 1 – 3 of 3) sorted by relevance
267 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SH… macro
309 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SH… macro
177 VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(align(total_components, 2)); in etna_link_shaders()