Searched refs:VRight (Results 1 – 2 of 2) sorted by relevance
2707 bool SplatLeft, bool SplatRight, Value *&VLeft, Value *&VRight) { in shouldReorderOperands() argument2709 VRight = I.getOperand(1); in shouldReorderOperands()2712 if (VRight == Right[i - 1]) in shouldReorderOperands()2729 if (VRight == Left[i - 1]) in shouldReorderOperands()2734 Instruction *IRight = dyn_cast<Instruction>(VRight); in shouldReorderOperands()2774 Value *VRight = I->getOperand(1); in reorderInputsAccordingToOpcode() local2775 if (!isa<Instruction>(VRight) && isa<Instruction>(VLeft)) in reorderInputsAccordingToOpcode()2777 std::swap(VLeft, VRight); in reorderInputsAccordingToOpcode()2779 Right.push_back(VRight); in reorderInputsAccordingToOpcode()2797 Value *VRight; in reorderInputsAccordingToOpcode() local[all …]
1983 Value *VRight = I.getOperand(1); in shouldReorderOperands() local1986 if (VRight == Right[i - 1]) in shouldReorderOperands()2003 if (VRight == Left[i - 1]) in shouldReorderOperands()2008 Instruction *IRight = dyn_cast<Instruction>(VRight); in shouldReorderOperands()2047 auto VRight = cast<Instruction>(VL[0])->getOperand(1); in reorderInputsAccordingToOpcode() local2048 if (!isa<Instruction>(VRight) && isa<Instruction>(VLeft)) in reorderInputsAccordingToOpcode()2050 std::swap(VLeft, VRight); in reorderInputsAccordingToOpcode()2052 Right.push_back(VRight); in reorderInputsAccordingToOpcode()