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Searched refs:VS20Caps (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dadapter9.c875 pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION; in NineAdapter9_GetDeviceCaps()
876 pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */ in NineAdapter9_GetDeviceCaps()
879 pCaps->VS20Caps.NumTemps = in NineAdapter9_GetDeviceCaps()
882 pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */ in NineAdapter9_GetDeviceCaps()
887 if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH in NineAdapter9_GetDeviceCaps()
888 || pCaps->VS20Caps.DynamicFlowControlDepth < 0) in NineAdapter9_GetDeviceCaps()
889 pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH; in NineAdapter9_GetDeviceCaps()
890 if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH in NineAdapter9_GetDeviceCaps()
891 || pCaps->VS20Caps.StaticFlowControlDepth < 0) in NineAdapter9_GetDeviceCaps()
892 pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH; in NineAdapter9_GetDeviceCaps()
[all …]
Dnine_dump.c777 C2S("\nVS20Caps.Caps: Predication=%s", caps->VS20Caps.Caps ? "yes" : "no"); in nine_dump_D3DCAPS9()
778 C2S("\nVS20Caps.DynamicFlowControlDepth: %u", caps->VS20Caps.DynamicFlowControlDepth); in nine_dump_D3DCAPS9()
779 C2S("\nVS20Caps.NumTemps: %u", caps->VS20Caps.NumTemps); in nine_dump_D3DCAPS9()
780 C2S("\nVS20Caps.StaticFlowControlDepth: %u", caps->VS20Caps.StaticFlowControlDepth); in nine_dump_D3DCAPS9()
782 C2S("\nPS20Caps.Caps: Predication=%s", caps->VS20Caps.Caps ? "yes" : "no"); in nine_dump_D3DCAPS9()
/external/mesa3d/include/D3D9/
Dd3d9caps.h364 D3DVSHADERCAPS2_0 VS20Caps; member
/external/swiftshader/src/D3D9/
DDirect3D9.cpp1557 …caps.VS20Caps.Caps = vertexShaderPredication; // Instruction predication is supported. See… in GetDeviceCaps()
1558 …caps.VS20Caps.DynamicFlowControlDepth = vertexShaderDynamicFlowControlDepth; // The maximum level … in GetDeviceCaps()
1559 …caps.VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS; // The maximum number of temporary register… in GetDeviceCaps()
1560 …caps.VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH; // The maximum depth o… in GetDeviceCaps()