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Searched refs:VS_UNIFORMS (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_emit.c598 ctx->shader_state.VS_UNIFORMS, &ctx->shader_state.vs_uniforms_size); in etna_emit_state()
686 ctx->shader_state.VS_UNIFORMS); in etna_emit_state()
698 memcpy(ctx->gpu3d.VS_UNIFORMS, ctx->shader_state.VS_UNIFORMS, in etna_emit_state()
715 if (ctx->gpu3d.VS_UNIFORMS[x] != ctx->shader_state.VS_UNIFORMS[x]) { in etna_emit_state()
716 …nce_emit(stream, &coalesce, ctx->specs.vs_uniforms_offset + x*4, ctx->shader_state.VS_UNIFORMS[x]); in etna_emit_state()
717 ctx->gpu3d.VS_UNIFORMS[x] = ctx->shader_state.VS_UNIFORMS[x]; in etna_emit_state()
Detnaviv_internal.h265 uint32_t VS_UNIFORMS[ETNA_MAX_UNIFORMS * 4]; member
280 uint32_t /*05000*/ VS_UNIFORMS[VIVS_VS_UNIFORMS__LEN]; member