Searched refs:VS_UNIFORMS (Results 1 – 2 of 2) sorted by relevance
598 ctx->shader_state.VS_UNIFORMS, &ctx->shader_state.vs_uniforms_size); in etna_emit_state()686 ctx->shader_state.VS_UNIFORMS); in etna_emit_state()698 memcpy(ctx->gpu3d.VS_UNIFORMS, ctx->shader_state.VS_UNIFORMS, in etna_emit_state()715 if (ctx->gpu3d.VS_UNIFORMS[x] != ctx->shader_state.VS_UNIFORMS[x]) { in etna_emit_state()716 …nce_emit(stream, &coalesce, ctx->specs.vs_uniforms_offset + x*4, ctx->shader_state.VS_UNIFORMS[x]); in etna_emit_state()717 ctx->gpu3d.VS_UNIFORMS[x] = ctx->shader_state.VS_UNIFORMS[x]; in etna_emit_state()
265 uint32_t VS_UNIFORMS[ETNA_MAX_UNIFORMS * 4]; member280 uint32_t /*05000*/ VS_UNIFORMS[VIVS_VS_UNIFORMS__LEN]; member