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Searched refs:VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/
DgluDrawUtil.hpp61VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT, //!< Normalize integers to range [0,1] or [-1,1] depending on… enumerator
269 DECLARE_VA_CTOR(Unorm8, deUint8, VTX_COMP_UNSIGNED_INT8, VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT);
270 DECLARE_VA_CTOR(Unorm16, deUint16, VTX_COMP_UNSIGNED_INT16, VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT);
271 DECLARE_VA_CTOR(Unorm32, deUint32, VTX_COMP_UNSIGNED_INT32, VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT);
272 DECLARE_VA_CTOR(Snorm8, deInt8, VTX_COMP_SIGNED_INT8, VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT);
273 DECLARE_VA_CTOR(Snorm16, deInt16, VTX_COMP_SIGNED_INT16, VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT);
274 DECLARE_VA_CTOR(Snorm32, deInt32, VTX_COMP_SIGNED_INT32, VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT);
DgluDrawUtil.cpp418 …r(va.location, va.numComponents, compTypeGL, va.convert == VTX_COMP_CONVERT_NORMALIZE_TO_FLOAT ? G… in setVertexAttribPointer()