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/external/swiftshader/third_party/LLVM/lib/Target/CellSPU/
DSPUISelLowering.cpp1671 uint32_t Value32 = uint32_t(SplatBits); in LowerBUILD_VECTOR() local
1675 SDValue T = DAG.getConstant(Value32, MVT::i32); in LowerBUILD_VECTOR()