Searched refs:ValueIsPositive (Results 1 – 3 of 3) sorted by relevance
2911 bool ValueIsPositive(const Uncopyable& x) { return x.value() > 0; } in ValueIsPositive() function2960 Matcher<AStruct> m = Field(&AStruct::z, Truly(ValueIsPositive)); in TEST()2962 m = Field(&AStruct::z, Not(Truly(ValueIsPositive))); in TEST()
3864 bool ValueIsPositive(const Uncopyable& x) { return x.value() > 0; } in ValueIsPositive() function3924 Matcher<AStruct> m = Field(&AStruct::z, Truly(ValueIsPositive)); in TEST()3926 m = Field(&AStruct::z, Not(Truly(ValueIsPositive))); in TEST()5649 EXPECT_THAT(objs, ElementsAre(UncopyableIs(-3), Truly(ValueIsPositive))); in TEST()5779 UnorderedElementsAre(Truly(ValueIsPositive), UncopyableIs(-3))); in TEST_F()
3233 bool ValueIsPositive = ValueAPS.isStrictlyPositive(); in CheckLoopHintExpr() local3234 if (!ValueIsPositive || ValueAPS.getActiveBits() > 31) { in CheckLoopHintExpr()3236 << ValueAPS.toString(10) << ValueIsPositive; in CheckLoopHintExpr()