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Searched refs:VaryingConnection (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cEnhancedLayoutsTests.hpp601 struct VaryingConnection struct
604 typedef std::vector<VaryingConnection> Vector; argument
607 VaryingConnection(Variable* in, Variable* out);
619 VaryingConnection::Vector& Get(Shader::STAGES stage);
622 VaryingConnection::Vector m_fragment;
623 VaryingConnection::Vector m_geometry;
624 VaryingConnection::Vector m_tess_ctrl;
625 VaryingConnection::Vector m_tess_eval;
626 VaryingConnection::Vector m_vertex;
Dgl4cEnhancedLayoutsTests.cpp4354 VaryingConnection::VaryingConnection(Variable* in, Variable* out) : m_in(in), m_out(out) in VaryingConnection() function in gl4cts::EnhancedLayouts::Utils::VaryingConnection
4367 VaryingConnection::Vector& vector = Get(stage); in Add()
4369 vector.push_back(VaryingConnection(in, out)); in Add()
4378 VaryingConnection::Vector& VaryingPassthrough::Get(Shader::STAGES stage) in Get()
4380 VaryingConnection::Vector* result = 0; in Get()
6413 Utils::VaryingConnection::Vector& vector = varying_passthrough.Get(stage); in test()
6421 Utils::VaryingConnection& connection = vector[i]; in test()