Searched refs:VaryingConnection (Results 1 – 2 of 2) sorted by relevance
601 struct VaryingConnection struct604 typedef std::vector<VaryingConnection> Vector; argument607 VaryingConnection(Variable* in, Variable* out);619 VaryingConnection::Vector& Get(Shader::STAGES stage);622 VaryingConnection::Vector m_fragment;623 VaryingConnection::Vector m_geometry;624 VaryingConnection::Vector m_tess_ctrl;625 VaryingConnection::Vector m_tess_eval;626 VaryingConnection::Vector m_vertex;
4354 VaryingConnection::VaryingConnection(Variable* in, Variable* out) : m_in(in), m_out(out) in VaryingConnection() function in gl4cts::EnhancedLayouts::Utils::VaryingConnection4367 VaryingConnection::Vector& vector = Get(stage); in Add()4369 vector.push_back(VaryingConnection(in, out)); in Add()4378 VaryingConnection::Vector& VaryingPassthrough::Get(Shader::STAGES stage) in Get()4380 VaryingConnection::Vector* result = 0; in Get()6413 Utils::VaryingConnection::Vector& vector = varying_passthrough.Get(stage); in test()6421 Utils::VaryingConnection& connection = vector[i]; in test()