Searched refs:Vec3d (Results 1 – 3 of 3) sorted by relevance
/external/libxcam/xcore/ |
D | image_projector.cpp | 105 t_mat = Mat3d (Vec3d (1, 0, 0), in rotate_coordinate_system() 106 Vec3d (0, 0, -1), in rotate_coordinate_system() 107 Vec3d (0, 1, 0)); in rotate_coordinate_system() 109 t_mat = Mat3d (Vec3d (1, 0, 0), in rotate_coordinate_system() 110 Vec3d (0, -1, 0), in rotate_coordinate_system() 111 Vec3d (0, 0, -1)); in rotate_coordinate_system() 113 t_mat = Mat3d (Vec3d (1, 0, 0), in rotate_coordinate_system() 114 Vec3d (0, 0, 1), in rotate_coordinate_system() 115 Vec3d (0, -1, 0)); in rotate_coordinate_system() 117 t_mat = Mat3d (Vec3d (0, 0, -1), in rotate_coordinate_system() [all …]
|
D | vec_mat.h | 947 typedef VectorN<double, 3> Vec3d; typedef 964 Vec3d v; 970 Quaternion (const Vec3d& vec, T _w) : v(vec), w(_w) {}; in Quaternion() 1065 static Quaternion<T> create_quaternion (Vec3d axis, T angle_rad) { in create_quaternion() 1072 static Quaternion<T> create_quaternion (Vec3d euler) { in create_quaternion() 1073 return create_quaternion(Vec3d(1, 0, 0), euler[0]) * in create_quaternion() 1074 create_quaternion(Vec3d(0, 1, 0), euler[1]) * in create_quaternion() 1075 create_quaternion(Vec3d(0, 0, 1), euler[2]); in create_quaternion() 1149 inline Vec3d euler_angles () { in euler_angles() 1150 Vec3d euler; in euler_angles()
|
D | image_projector.h | 117 const std::vector<Vec3d> &translation);
|