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Searched refs:Vec3d (Results 1 – 3 of 3) sorted by relevance

/external/libxcam/xcore/
Dimage_projector.cpp105 t_mat = Mat3d (Vec3d (1, 0, 0), in rotate_coordinate_system()
106 Vec3d (0, 0, -1), in rotate_coordinate_system()
107 Vec3d (0, 1, 0)); in rotate_coordinate_system()
109 t_mat = Mat3d (Vec3d (1, 0, 0), in rotate_coordinate_system()
110 Vec3d (0, -1, 0), in rotate_coordinate_system()
111 Vec3d (0, 0, -1)); in rotate_coordinate_system()
113 t_mat = Mat3d (Vec3d (1, 0, 0), in rotate_coordinate_system()
114 Vec3d (0, 0, 1), in rotate_coordinate_system()
115 Vec3d (0, -1, 0)); in rotate_coordinate_system()
117 t_mat = Mat3d (Vec3d (0, 0, -1), in rotate_coordinate_system()
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Dvec_mat.h947 typedef VectorN<double, 3> Vec3d; typedef
964 Vec3d v;
970 Quaternion (const Vec3d& vec, T _w) : v(vec), w(_w) {}; in Quaternion()
1065 static Quaternion<T> create_quaternion (Vec3d axis, T angle_rad) { in create_quaternion()
1072 static Quaternion<T> create_quaternion (Vec3d euler) { in create_quaternion()
1073 return create_quaternion(Vec3d(1, 0, 0), euler[0]) * in create_quaternion()
1074 create_quaternion(Vec3d(0, 1, 0), euler[1]) * in create_quaternion()
1075 create_quaternion(Vec3d(0, 0, 1), euler[2]); in create_quaternion()
1149 inline Vec3d euler_angles () { in euler_angles()
1150 Vec3d euler; in euler_angles()
Dimage_projector.h117 const std::vector<Vec3d> &translation);