/external/replicaisland/src/com/replica/replicaisland/ |
D | BackgroundCollisionComponent.java | 27 private Vector2 mPreviousPosition; 34 private Vector2 mCurrentPosition; 35 private Vector2 mPreviousCenter; 36 private Vector2 mDelta; 37 private Vector2 mFilterDirection; 38 private Vector2 mHorizontalHitPoint; 39 private Vector2 mHorizontalHitNormal; 40 private Vector2 mVerticalHitPoint; 41 private Vector2 mVerticalHitNormal; 42 private Vector2 mRayStart; [all …]
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D | SolidSurfaceComponent.java | 24 private FixedSizeArray<Vector2> mStartPoints; 25 private FixedSizeArray<Vector2> mEndPoints; 26 private FixedSizeArray<Vector2> mNormals; 27 private Vector2 mStart; 28 private Vector2 mEnd; 29 private Vector2 mNormal; 36 mStart = new Vector2(); in SolidSurfaceComponent() 37 mEnd = new Vector2(); in SolidSurfaceComponent() 38 mNormal = new Vector2(); in SolidSurfaceComponent() 54 mStart = new Vector2(); in SolidSurfaceComponent() [all …]
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D | GameObject.java | 30 private Vector2 mPosition; 31 private Vector2 mVelocity; 32 private Vector2 mTargetVelocity; 33 private Vector2 mAcceleration; 34 private Vector2 mImpulse; 36 private Vector2 mBackgroundCollisionNormal; 52 public Vector2 facingDirection; 82 mPosition = new Vector2(); in GameObject() 83 mVelocity = new Vector2(); in GameObject() 84 mTargetVelocity = new Vector2(); in GameObject() [all …]
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D | PhysicsComponent.java | 58 Vector2 impulseVector = parentObject.getImpulse(); in update() 60 final Vector2 currentVelocity = parentObject.getVelocity(); in update() 62 final Vector2 surfaceNormal = parentObject.getBackgroundCollisionNormal(); in update() 75 Vector2 newVelocity = vectorPool.allocate(currentVelocity); in update() 88 final Vector2 gravityVector = gravity.getGravity(); in update() 122 parentObject.setAcceleration(Vector2.ZERO); in update() 123 parentObject.setImpulse(Vector2.ZERO); in update() 129 protected void resolveCollision(Vector2 velocity, Vector2 impulse, Vector2 opposingNormal, in resolveCollision() 130 Vector2 outputImpulse) { in resolveCollision() 135 Vector2 collisionNormal = vectorPool.allocate(opposingNormal); in resolveCollision() [all …]
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D | CollisionSystem.java | 109 public boolean castRay(Vector2 startPoint, Vector2 endPoint, Vector2 movementDirection, in castRay() 110 Vector2 hitPoint, Vector2 hitNormal, GameObject excludeObject) { in castRay() 123 Vector2 tempHitPoint = vectorPool.allocate(); in castRay() 124 Vector2 tempHitNormal = vectorPool.allocate(); in castRay() 152 Vector2 movementDirection, FixedSizeArray<HitPoint> hitPoints, in testBox() 184 Vector2 worldTileOffset = vectorPool.allocate(); in testBox() 223 movementDirection, excludeObject, Vector2.ZERO, hitPoints); in testBox() 235 public void addTemporarySurface(Vector2 startPoint, Vector2 endPoint, Vector2 normal, in addTemporarySurface() 277 protected int executeStraigtRay(final Vector2 startPoint, final Vector2 endPoint, in executeStraigtRay() 280 Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor) { in executeStraigtRay() [all …]
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D | Vector2.java | 22 public final class Vector2 extends AllocationGuard { class 26 public static final Vector2 ZERO = new Vector2(0, 0); 28 public Vector2() { in Vector2() method in Vector2 32 public Vector2(float xValue, float yValue) { in Vector2() method in Vector2 36 public Vector2(Vector2 other) { in Vector2() method in Vector2 40 public final void add(Vector2 other) { in add() 50 public final void subtract(Vector2 other) { in subtract() 60 public final void multiply(Vector2 other) { in multiply() 72 public final void set(Vector2 other) { in set() 82 public final float dot(Vector2 other) { in dot() [all …]
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D | SphereCollisionVolume.java | 23 private Vector2 mCenter; 24 private Vector2 mWorkspaceVector; 25 private Vector2 mWorkspaceVector2; 30 mCenter = new Vector2(centerX, centerY); in SphereCollisionVolume() 31 mWorkspaceVector = new Vector2(); in SphereCollisionVolume() 32 mWorkspaceVector2 = new Vector2(); in SphereCollisionVolume() 38 mCenter = new Vector2(centerX, centerY); in SphereCollisionVolume() 39 mWorkspaceVector = new Vector2(); in SphereCollisionVolume() 40 mWorkspaceVector2 = new Vector2(); in SphereCollisionVolume() 63 public Vector2 getCenter() { in getCenter() [all …]
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D | SimpleCollisionComponent.java | 21 private Vector2 mPreviousPosition; 22 private Vector2 mCurrentPosition; 23 private Vector2 mMovementDirection; 24 private Vector2 mHitPoint; 25 private Vector2 mHitNormal; 30 mPreviousPosition = new Vector2(); in SimpleCollisionComponent() 31 mCurrentPosition = new Vector2(); in SimpleCollisionComponent() 32 mMovementDirection = new Vector2(); in SimpleCollisionComponent() 33 mHitPoint = new Vector2(); in SimpleCollisionComponent() 34 mHitNormal = new Vector2(); in SimpleCollisionComponent()
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D | GravityComponent.java | 24 private Vector2 mGravity; 25 private Vector2 mScaledGravity; 26 private static final Vector2 sDefaultGravity = new Vector2(0.0f, -400.0f); 30 mGravity = new Vector2(sDefaultGravity); in GravityComponent() 31 mScaledGravity = new Vector2(); in GravityComponent() 47 public Vector2 getGravity() { in getGravity()
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D | CameraSystem.java | 27 private Vector2 mCurrentCameraPosition; 28 private Vector2 mFocalPosition; 29 private Vector2 mPreInterpolateCameraPosition; 30 private Vector2 mTargetPosition; 31 private Vector2 mBias; 47 mCurrentCameraPosition = new Vector2(); in CameraSystem() 48 mFocalPosition = new Vector2(); in CameraSystem() 49 mPreInterpolateCameraPosition = new Vector2(); in CameraSystem() 50 mTargetPosition = new Vector2(); in CameraSystem() 51 mBias = new Vector2(); in CameraSystem() [all …]
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D | OrbitalMagnetComponent.java | 24 private Vector2 mCenter; 25 private Vector2 mDelta; 26 private Vector2 mRim; 27 private Vector2 mVelocity; 33 mCenter = new Vector2(); in OrbitalMagnetComponent() 34 mDelta = new Vector2(); in OrbitalMagnetComponent() 35 mRim = new Vector2(); in OrbitalMagnetComponent() 36 mVelocity = new Vector2(); in OrbitalMagnetComponent() 84 final Vector2 targetVelocity = target.getVelocity(); in applyMagnetism() 86 final Vector2 gravityVector = gravity.getGravity(); in applyMagnetism()
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D | VectorPool.java | 22 public class VectorPool extends TObjectPool<Vector2> { 31 getAvailable().add(new Vector2()); in fill() 37 ((Vector2)entry).zero(); in release() 42 public Vector2 allocate(Vector2 source) { in allocate() 43 Vector2 entry = super.allocate(); in allocate()
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D | AABoxCollisionVolume.java | 28 private Vector2 mWidthHeight; 29 private Vector2 mBottomLeft; 33 mBottomLeft = new Vector2(offsetX, offsetY); in AABoxCollisionVolume() 34 mWidthHeight = new Vector2(width, height); in AABoxCollisionVolume() 40 mBottomLeft = new Vector2(offsetX, offsetY); in AABoxCollisionVolume() 41 mWidthHeight = new Vector2(width, height); in AABoxCollisionVolume() 73 public boolean intersects(Vector2 position, FlipInfo flip, CollisionVolume other, in intersects() 74 Vector2 otherPosition, FlipInfo otherFlip) { in intersects()
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D | RenderComponent.java | 30 private Vector2 mPositionWorkspace; 31 private Vector2 mScreenLocation; 32 private Vector2 mDrawOffset; 38 mPositionWorkspace = new Vector2(); in RenderComponent() 39 mScreenLocation = new Vector2(); in RenderComponent() 40 mDrawOffset = new Vector2(); in RenderComponent()
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D | HudSystem.java | 68 private Vector2 mFlyButtonLocation; 72 private Vector2 mStompButtonLocation; 75 private Vector2 mMovementSliderBaseLocation; 76 private Vector2 mMovementSliderButtonLocation; 85 private Vector2 mCoinLocation; 86 private Vector2 mRubyLocation; 93 private Vector2 mFPSLocation; 104 mFlyButtonLocation = new Vector2(); in HudSystem() 105 mStompButtonLocation = new Vector2(); in HudSystem() 106 mCoinLocation = new Vector2(); in HudSystem() [all …]
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D | NPCAnimationComponent.java | 125 final Vector2 velocity = parentObject.getVelocity(); in shouldFall() 137 final Vector2 velocity = parentObject.getVelocity(); in shouldJump() 148 final Vector2 velocity = parentObject.getVelocity(); in shouldRun() 158 final Vector2 velocity = parentObject.getVelocity(); in shouldMove() 193 final Vector2 velocity = parentObject.getVelocity(); in idle() 219 final Vector2 velocity = parentObject.getVelocity(); in walk() 256 final Vector2 velocity = parentObject.getVelocity(); in run() 292 final Vector2 velocity = parentObject.getVelocity(); in shoot() 303 final Vector2 velocity = parentObject.getVelocity(); in jumpStart() 321 final Vector2 velocity = parentObject.getVelocity(); in jumpAir()
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D | EventRecorder.java | 24 private Vector2 mLastDeathPosition = new Vector2(); 37 synchronized void setLastDeathPosition(Vector2 position) { in setLastDeathPosition() 41 synchronized Vector2 getLastDeathPosition() { in getLastDeathPosition()
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D | HitPlayerComponent.java | 22 Vector2 mPlayerPosition; 23 Vector2 mMyPosition; 30 mPlayerPosition = new Vector2(); in HitPlayerComponent() 31 mMyPosition = new Vector2(); in HitPlayerComponent()
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D | GameObjectFactory.java | 1726 Vector2 surface1Start = new Vector2(32, 64); 1727 Vector2 surface1End = new Vector2(64, 96); 1728 Vector2 surface1Normal = new Vector2(-0.707f, 0.707f); 1731 Vector2 surface2Start = new Vector2(64, 96); 1732 Vector2 surface2End = new Vector2(75, 64); 1733 Vector2 surface2Normal = new Vector2(0.9456f, 0.3250f); 1736 Vector2 surface3Start = new Vector2(32, 0); 1737 Vector2 surface3End = new Vector2(32, 64); 1738 Vector2 surface3Normal = new Vector2(-1, 0); 1740 Vector2 surface4Start = new Vector2(75, 0); [all …]
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D | SelectDialogComponent.java | 24 private Vector2 mLastPosition; 29 mLastPosition = new Vector2(); in SelectDialogComponent() 43 final Vector2 currentPosition = parentObject.getPosition(); in update()
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D | HitPoint.java | 20 public Vector2 hitPoint; 21 public Vector2 hitNormal;
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/external/eigen/Eigen/src/Geometry/ |
D | EulerAngles.h | 46 typedef Matrix<typename Derived::Scalar,2,1> Vector2; in eulerAngles() typedef 64 Scalar s2 = Vector2(coeff(j,i), coeff(k,i)).norm(); in eulerAngles() 69 Scalar s2 = Vector2(coeff(j,i), coeff(k,i)).norm(); in eulerAngles() 90 Scalar c2 = Vector2(coeff(i,i), coeff(i,j)).norm(); in eulerAngles()
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/external/llvm/test/Transforms/LoopStrengthReduce/ |
D | post-inc-icmpzero.ll | 20 %struct.Vector2 = type { i16*, [64 x i16], i32 } 24 define void @_Z15IntegerToStringjjR7Vector2(i32 %i, i32 %radix, %struct.Vector2* nocapture %result)… 54 %mLength = getelementptr inbounds %struct.Vector2, %struct.Vector2* %result, i64 0, i32 2 64 %mBegin = getelementptr inbounds %struct.Vector2, %struct.Vector2* %result, i64 0, i32 0
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/external/swiftshader/third_party/llvm-7.0/llvm/test/Transforms/LoopStrengthReduce/ |
D | post-inc-icmpzero.ll | 21 %struct.Vector2 = type { i16*, [64 x i16], i32 } 25 define void @_Z15IntegerToStringjjR7Vector2(i32 %i, i32 %radix, %struct.Vector2* nocapture %result)… 55 %mLength = getelementptr inbounds %struct.Vector2, %struct.Vector2* %result, i64 0, i32 2 65 %mBegin = getelementptr inbounds %struct.Vector2, %struct.Vector2* %result, i64 0, i32 0
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/external/libxcam/xcore/ |
D | vec_mat.h | 51 Vector2<T> operator op (const Vector2<T>& b) const { \ 52 return Vector2<T>(x op b.x, y op b.y); \ 54 Vector2<T> &operator op##= (const Vector2<T>& b) { \ 59 Vector2<T> operator op (const T& b) const { \ 60 return Vector2<T>(x op b, y op b); \ 62 Vector2<T> &operator op##= (const T& b) { \ 67 class Vector2 74 Vector2 () : x(0), y(0) {}; in Vector2() function 75 Vector2 (T _x, T _y) : x(_x), y(_y) {}; in Vector2() function 78 Vector2<New> convert_to () const { in convert_to() [all …]
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