Searched refs:Vector4d (Results 1 – 17 of 17) sorted by relevance
/external/eigen/unsupported/doc/examples/ |
D | PolynomialUtils1.cpp | 9 Vector4d roots = Vector4d::Random(); in main() 16 Vector4d evaluation; in main()
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/external/eigen/doc/snippets/ |
D | MatrixBase_hnormalized.cpp | 1 Vector4d v = Vector4d::Random();
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D | MatrixBase_fixedBlock_int_int.cpp | 1 Matrix4d m = Vector4d(1,2,3,4).asDiagonal();
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/external/eigen/test/ |
D | unalignedassert.cpp | 121 construct_at_boundary<Vector4d>(EIGEN_MAX_ALIGN_BYTES); in unalignedassert() 155 VERIFY_RAISES_ASSERT(construct_at_boundary<Vector4d>(8)); in unalignedassert() 169 if(b<32) VERIFY_RAISES_ASSERT(construct_at_boundary<Vector4d>(b)); in unalignedassert()
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D | mapstride.cpp | 155 CALL_SUBTEST_2( map_class_vector<Aligned>(Vector4d()) ); in test_mapstride() 156 CALL_SUBTEST_2( map_class_vector<Unaligned>(Vector4d()) ); in test_mapstride()
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D | dynalloc.cpp | 145 CALL_SUBTEST(check_dynaligned<Vector4d>() ); in test_dynalloc()
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D | product_extra.cpp | 351 VERIFY_IS_APPROX(r44.noalias() += Vector4d::Ones() * m44.row(0), ones44); in bug_1308() 353 VERIFY_IS_APPROX(r44.noalias() += Vector4d::Ones() * m44.col(0).transpose(), ones44); in bug_1308()
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D | mapped_matrix.cpp | 189 CALL_SUBTEST_2( map_class_vector(Vector4d()) ); in test_mapped_matrix()
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D | stable_norm.cpp | 187 CALL_SUBTEST_2( stable_norm(Vector4d()) ); in test_stable_norm()
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D | ref.cpp | 263 CALL_SUBTEST_2( ref_vector(Vector4d()) ); in test_ref()
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D | nullary.cpp | 232 CALL_SUBTEST_5( testVectorType(Vector4d()) ); // regression test for bug 232 in test_nullary()
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/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 323 typedef Vector4d Vector4d; in test_openglsupport() typedef 327 VERIFY_UNIFORM(dv,v4d, Vector4d); in test_openglsupport()
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D | autodiff.cpp | 330 Vector4d v; in bug_1260()
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/external/eigen/doc/ |
D | FixedSizeVectorizable.dox | 13 \li Eigen::Vector4d
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D | UnalignedArrayAssert.dox | 70 void func(Eigen::Vector4d v); 75 Note that here, Eigen::Vector4d is only used as an example, more generally the issue arises for all…
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D | QuickReference.dox | 91 Vector4d v4; 94 Vector4d v3(x, y, z, w);
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D | TutorialMatrixClass.dox | 108 Vector4d c(5.0, 6.0, 7.0, 8.0);
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