/external/deqp/framework/opengl/ |
D | gluDrawUtil.hpp | 143 struct VertexArrayBinding struct 148 VertexArrayBinding (const BindingPoint& binding_, const VertexArrayPointer& pointer_) in VertexArrayBinding() argument 154 VertexArrayBinding (void) in VertexArrayBinding() argument 198 …nderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArray… 200 …nderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArray… 201 …nderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArray… 202 …nderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArray… 246 inline VertexArrayBinding NAME (const std::string& name, int offset, int numComponents, int numElem… 248 …return VertexArrayBinding(BindingPoint(name, offset), VertexArrayPointer(TYPE, CONVERT, numCompone… 250 inline VertexArrayBinding NAME (const std::string& name, int numComponents, int numElements, int st… [all …]
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D | gluDrawUtil.cpp | 113 …VertexBuffer (const RenderContext& context, int numBindings, const VertexArrayBinding* bindings, … 232 *out = VertexArrayBinding(BindingPoint(location + binding.location), cur->pointer); in namedBindingsToProgramLocations() 275 static void appendAttributeNonStrided (VertexBufferLayout& layout, const VertexArrayBinding& va) in appendAttributeNonStrided() 339 VertexBuffer::VertexBuffer (const RenderContext& context, int numBindings, const VertexArrayBinding… in VertexBuffer() 389 static inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexA… in getUserPointerDescriptor() 432 static void disableVertexArrays (const glw::Functions& gl, const std::vector<VertexArrayBinding>& b… in disableVertexArrays() 434 …for (std::vector<VertexArrayBinding>::const_iterator vaIter = bindings.begin(); vaIter != bindings… in disableVertexArrays() 454 static bool isDrawCallValid (int numVertexArrays, const VertexArrayBinding* vertexArrays, const Pri… in isDrawCallValid() 495 …nderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArray… in drawFromUserPointers() 498 std::vector<VertexArrayBinding> bindingsWithLocations; in drawFromUserPointers() [all …]
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/external/deqp/modules/glshared/ |
D | glsFragOpInteractionCase.cpp | 79 …ector<rsg::ShaderInput*>& attributes, int numVertices, vector<glu::VertexArrayBinding>* layout, in… in computeVertexLayout() 99 …for (vector<glu::VertexArrayBinding>::iterator vaIter = layout->begin(); vaIter != layout->end(); … in computeVertexLayout() 114 const std::vector<glu::VertexArrayBinding>& getLayout (void) const { return m_layout; } in getLayout() 117 const glu::VertexArrayBinding& getLayoutEntry (int ndx) const { return m_layout[ndx]; } in getLayoutEntry() 121 std::vector<glu::VertexArrayBinding> m_layout; 131 static inline glu::VertexArrayBinding getEntryWithPointer (const VertexDataStorage& data, int ndx) in getEntryWithPointer() 133 const glu::VertexArrayBinding& entry = data.getLayoutEntry(ndx); in getEntryWithPointer() 134 return glu::VertexArrayBinding(entry.binding, glu::VertexArrayPointer(entry.pointer.componentType, in getEntryWithPointer() 315 const glu::VertexArrayBinding bindingPtr = getEntryWithPointer(vertexData, attribNdx); in setupAttributes() 543 const glu::VertexArrayBinding layoutEntry = getEntryWithPointer(vertexData, attribNdx); in iterate()
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D | glsSamplerObjectTest.cpp | 325 glu::VertexArrayBinding vertexArrays[] = in render() 327 …glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLO… in render() 342 glu::VertexArrayBinding vertexArrays[] = in render() 344 …glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLO… in render() 359 glu::VertexArrayBinding vertexArrays[] = in render() 361 …glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLO… in render() 822 glu::VertexArrayBinding vertexArrays[] = in render() 824 …glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLO… in render() 839 glu::VertexArrayBinding vertexArrays[] = in render() 841 …glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLO… in render() [all …]
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D | glsFragmentOpUtil.cpp | 192 std::vector<glu::VertexArrayBinding> vertexArrays; in render()
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/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 176 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]); in iterate() 182 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]); in iterate() 221 glu::VertexArrayBinding vertexArrays[] = in iterate() 349 glu::VertexArrayBinding vertexArrays[] = in iterate() 389 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]); in iterate()
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D | es3fShaderFragDataTests.cpp | 189 const glu::VertexArrayBinding vertexArrays[] = in iterate() 295 const glu::VertexArrayBinding vertexArrays[] = in iterate()
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D | es3fShaderBuiltinVarTests.cpp | 338 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() 434 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() 537 …glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (c… in iterate() 653 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate()
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D | es3fShaderPrecisionTests.cpp | 345 vector<glu::VertexArrayBinding> vertexArrays; in iterate() 561 vector<glu::VertexArrayBinding> vertexArrays; in iterate() 755 vector<glu::VertexArrayBinding> vertexArrays; in iterate()
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/external/deqp/external/openglcts/modules/common/ |
D | glcFragDepthTests.cpp | 186 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]); in iterate() 192 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]); in iterate() 222 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("a_position", 4, 4, 0, &position[0]), in iterate() 339 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("a_position", 4, 4, 0, &position[0]), in iterate() 374 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]); in iterate()
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D | glcSampleVariablesTests.cpp | 371 glu::VertexArrayBinding vertexArrays[] = { in iterate() 452 glu::VertexArrayBinding vertexArrays[] = { in iterate() 672 glu::VertexArrayBinding vertexArrays[] = { in iterate() 756 glu::VertexArrayBinding vertexArrays[] = { in iterate()
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D | glcShaderMultisampleInterpolationTests.cpp | 401 glu::VertexArrayBinding vertexArrays[] = { in iterate() 466 glu::VertexArrayBinding vertexArrays[] = { in iterate()
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D | glcAggressiveShaderOptimizationsTests.cpp | 441 const glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, positions), in renderAndGrabSurface()
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D | glcBlendEquationAdvancedTests.cpp | 684 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() 1012 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() 1219 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() 1352 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() 1793 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cPostDepthCoverageTests.cpp | 349 glu::VertexArrayBinding vertexArraysNear[] = { glu::va::Float("vertex", 3, 3, 0, verticesNear), in iterate() 352 glu::VertexArrayBinding vertexArraysFar[] = { glu::va::Float("vertex", 3, 3, 0, verticesFar), in iterate() 355 glu::VertexArrayBinding vertexArraysPost[] = { glu::va::Float("vertex", 3, 4, 0, verticesPost), in iterate()
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D | gl4cES31CompatibilitySampleVariablesTests.cpp | 369 glu::VertexArrayBinding vertexArrays[] = { in iterate() 450 glu::VertexArrayBinding vertexArrays[] = { in iterate() 674 glu::VertexArrayBinding vertexArrays[] = { in iterate() 757 glu::VertexArrayBinding vertexArrays[] = { in iterate()
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D | gl4cShaderAtomicCounterOpsTests.cpp | 267 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("inPosition", 2, 4, 0, position) }; in renderQuad() 357 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, position), in executeComputeShader()
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D | gl4cShaderBallotTests.cpp | 212 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("inPosition", 2, 4, 0, position) }; in renderQuad() 298 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, position), in executeComputeShader()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderBuiltinVarTests.cpp | 319 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() 412 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() 512 …glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (c… in iterate() 625 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate()
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D | es2fShaderFragDataTests.cpp | 171 const glu::VertexArrayBinding vertexArrays[] = in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 157 …const glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 2, (int)positions.size(), … in drawTestPattern() 236 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColor2D() 301 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColor2DArray() 360 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColorCube()
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D | es31fTessellationTests.cpp | 311 …nt32 programGL, deUint32 tfPrimTypeGL, int numBindings, const glu::VertexArrayBinding* bindings, i… 336 …nt32 programGL, deUint32 tfPrimTypeGL, int numBindings, const glu::VertexArrayBinding* bindings, i… in renderAndGetPrimitives() 1812 const glu::VertexArrayBinding attrBindings[] = in iterate() 2438 const glu::VertexArrayBinding attrBindings[] = in iterate() 3029 const glu::VertexArrayBinding attrBindings[] = in iterate() 3290 const glu::VertexArrayBinding attrBindings[] = in iterate() 3480 const glu::VertexArrayBinding attrBindings[] = in iterate() 3775 …const glu::VertexArrayBinding bindings[] = { glu::va::Float("in_v_attr", 1, DE_LENGTH_OF_ARRAY(at… in iterate() 4057 …const glu::VertexArrayBinding bindings[] = { glu::va::Float("in_v_attr", 1, (int)patchTessLevels… in iterate() 4337 …const glu::VertexArrayBinding bindings[] = { glu::va::Float("in_v_attr", 1, (int)patchTessLevels… in iterate() [all …]
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cSampleShadingTests.cpp | 321 glu::VertexArrayBinding vertexArrays[] = { in iterate() 384 glu::VertexArrayBinding vertexArrays[] = { in iterate()
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/external/deqp/external/openglcts/modules/gles32/ |
D | es32cCopyImageTests.cpp | 225 glu::VertexArrayBinding vertex_arrays[] = { in verify()
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/external/deqp/modules/gles3/stress/ |
D | es3sLongRunningShaderTests.cpp | 279 vector<glu::VertexArrayBinding> vertexArrays; in iterate()
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