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Searched refs:VertexAttribI4i (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/main/
Dvtxfmt.c153 SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i); in install_vtxfmt()
Ddd.h1222 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
/external/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.h270 void VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
Dentry_points.cpp1227 return gl::VertexAttribI4i(index, x, y, z, w); in glVertexAttribI4i()
DlibGLESv3.cpp1964 void VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) in VertexAttribI4i() function
DlibGLESv2.cpp6599 FUNCTION(VertexAttribI4i), in es2GetProcAddress()
/external/mesa3d/src/mesa/vbo/
Dvbo_exec_api.c1028 vfmt->VertexAttribI4i = vbo_VertexAttribI4i; in vbo_exec_vtxfmt_init()
Dvbo_save_api.c1446 vfmt->VertexAttribI4i = _save_VertexAttribI4i; in vtxfmt_init()
Dvbo_attrib_tmp.h677 TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) in TAG() argument
/external/mesa3d/include/GL/
Dgl_mangle.h2596 #define glVertexAttribI4i MANGLE(VertexAttribI4i)