/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/XRay/ |
D | Graph.h | 73 template <typename VertexAttribute, typename EdgeAttribute, 84 detail::DenseMapPair<VertexIdentifier, VertexAttribute>; 98 using VertexMapT = DenseMap<VertexIdentifier, VertexAttribute>; 382 VertexAttribute &operator[](const VertexIdentifier &I) { 399 Expected<VertexAttribute &> at(const VertexIdentifier &I) { in at() 408 Expected<const VertexAttribute &> at(const VertexIdentifier &I) const { in at() 449 insert(const std::pair<VertexIdentifier, VertexAttribute> &Val) { in insert() 454 insert(std::pair<VertexIdentifier, VertexAttribute> &&Val) { in insert()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 57 struct VertexAttribute struct 59 …VertexAttribute (const std::string& name_, rr::GenericVecType type_) : name(name_), type(type_)… in VertexAttribute() function 149 ShaderProgramDeclaration& operator<< (const VertexAttribute&); 171 std::vector<VertexAttribute> m_vertexAttributes;
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D | sglrShaderProgram.cpp | 39 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexAttribute& v) in operator <<()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | VertexDataManager.h | 68 …void *map(const VertexAttribute &attribute, unsigned int requiredSpace, unsigned int *streamOffset… 89 …StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
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D | Context.h | 146 class VertexAttribute 149 …VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mStride(0), mPointer(nullptr), … in VertexAttribute() function 194 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS]; 284 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS]; 428 const VertexAttribute &getVertexAttribState(unsigned int attribNum);
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D | VertexDataManager.cpp | 60 …(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute) in writeAttributeData() 280 void *StreamingVertexBuffer::map(const VertexAttribute &attribute, unsigned int requiredSpace, unsi… in map()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | VertexDataManager.h | 68 …void *map(const VertexAttribute &attribute, unsigned int requiredSpace, unsigned int *streamOffset… 89 …StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
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D | VertexDataManager.cpp | 59 …(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute) in writeAttributeData() 126 const VertexAttribute &attrib = attribs[i].mArrayEnabled ? attribs[i] : currentAttribs[i]; in prepareVertexData() 145 const VertexAttribute &attrib = attribs[i].mArrayEnabled ? attribs[i] : currentAttribs[i]; in prepareVertexData() 308 void *StreamingVertexBuffer::map(const VertexAttribute &attribute, unsigned int requiredSpace, unsi… in map()
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D | VertexArray.h | 34 const VertexAttribute& getVertexAttribute(size_t attributeIndex) const;
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D | Context.h | 193 class VertexAttribute 196 …VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mPureInteger(false), mStride(0)… in VertexAttribute() function 330 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS]; 422 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS]; 522 const VertexAttribute &getVertexAttribState(unsigned int attribNum) const;
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D | VertexArray.cpp | 49 const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const in getVertexAttribute()
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D | libGLESv3.cpp | 1866 const es2::VertexAttribute &attribState = context->getVertexAttribState(index); in GetVertexAttribIiv() 1890 const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index]; in GetVertexAttribIiv() 1922 const es2::VertexAttribute &attribState = context->getVertexAttribState(index); in GetVertexAttribIuiv() 1946 const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index]; in GetVertexAttribIuiv()
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/external/swiftshader/third_party/llvm-7.0/llvm/tools/llvm-xray/ |
D | xray-graph-diff.h | 42 struct VertexAttribute { struct 46 using GraphT = Graph<VertexAttribute, EdgeAttribute, StringRef>; argument
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 79 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in FlatColorShader() 153 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GradientShader() 154 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in GradientShader() 277 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 278 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 424 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TextureCubeShader() 425 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TextureCubeShader() 562 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in Texture2DArrayShader() 563 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in Texture2DArrayShader() 670 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in Texture3DShader() [all …]
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D | es3fDepthTests.cpp | 65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in DepthShader()
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D | es3fDrawTests.cpp | 586 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GridProgram() 587 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT) in GridProgram() 588 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in GridProgram()
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D | es3fPolygonOffsetTests.cpp | 217 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 218 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 120 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 121 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 267 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader() 268 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader()
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D | es31fGeometryShaderTests.cpp | 213 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader() 214 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader() 316 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader() 317 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader() 618 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in genProgramDeclaration() 619 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT); in genProgramDeclaration() 801 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in OutputCountShader() 802 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in OutputCountShader() 936 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in BuiltinVariableShader() 937 << sglr::pdec::VertexAttribute(getTestAttributeName(test), rr::GENERICVECTYPE_FLOAT) in BuiltinVariableShader() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 113 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GradientShader() 114 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in GradientShader() 169 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in Tex2DShader() 170 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in Tex2DShader() 247 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TexCubeShader() 248 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
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D | es2fDepthTests.cpp | 65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in DepthShader()
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D | es2fFboRenderTest.cpp | 69 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in FlatColorShader() 116 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader() 117 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader() 176 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in MixTexturesShader() 177 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
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D | es2fTextureUnitTests.cpp | 177 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration() 178 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
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D | es2fPolygonOffsetTests.cpp | 214 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 215 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 78 …decl << sglr::pdec::VertexAttribute(vertexInput->getVariable()->getName(), mapToGenericVecType(ver… in generateProgramDeclaration()
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