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Searched refs:VertexIDIndex (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Shader/
DShader.hpp370 VertexIDIndex = 3, enumerator
DVertexProgram.cpp759 else if(src.index == Shader::VertexIDIndex) in fetchRegister()
894 case Shader::VertexIDIndex: a = As<Float4>(vertexID); break; in readConstant()
965 case Shader::VertexIDIndex: a = As<Float4>(vertexID); break; in dynamicAddress()
DShader.cpp1082 case VertexIDIndex: return "vID"; in typeString()
/external/swiftshader/src/Pipeline/
DShader.hpp369 VertexIDIndex = 3, enumerator
DVertexProgram.cpp683 else if(src.index == Shader::VertexIDIndex) in fetchRegister()
818 case Shader::VertexIDIndex: a = As<Float4>(vertexID); break; in readConstant()
889 case Shader::VertexIDIndex: a = As<Float4>(vertexID); break; in dynamicAddress()
DShader.cpp1082 case VertexIDIndex: return "vID"; in typeString()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp2930 case EvqVertexID: vertexShader->declareVertexId(); return sw::Shader::VertexIDIndex; in registerIndex()