Searched refs:VertexIDIndex (Results 1 – 7 of 7) sorted by relevance
370 VertexIDIndex = 3, enumerator
759 else if(src.index == Shader::VertexIDIndex) in fetchRegister()894 case Shader::VertexIDIndex: a = As<Float4>(vertexID); break; in readConstant()965 case Shader::VertexIDIndex: a = As<Float4>(vertexID); break; in dynamicAddress()
1082 case VertexIDIndex: return "vID"; in typeString()
369 VertexIDIndex = 3, enumerator
683 else if(src.index == Shader::VertexIDIndex) in fetchRegister()818 case Shader::VertexIDIndex: a = As<Float4>(vertexID); break; in readConstant()889 case Shader::VertexIDIndex: a = As<Float4>(vertexID); break; in dynamicAddress()
2930 case EvqVertexID: vertexShader->declareVertexId(); return sw::Shader::VertexIDIndex; in registerIndex()