Searched refs:VertexOrder (Results 1 – 3 of 3) sorted by relevance
1760 shader->info.TessEval.VertexOrder = 0; in set_shader_inout_layout()1762 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering; in set_shader_inout_layout()
1865 if (shader->info.TessEval.VertexOrder != 0) { in link_tes_in_layout_qualifiers()1867 vertex_order != shader->info.TessEval.VertexOrder) { in link_tes_in_layout_qualifiers()1872 vertex_order = shader->info.TessEval.VertexOrder; in link_tes_in_layout_qualifiers()
2457 GLenum VertexOrder; member