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Searched refs:VertexToFragmentVarying (Results 1 – 19 of 19) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp65 struct VertexToFragmentVarying struct
67VertexToFragmentVarying (rr::GenericVecType type_, int flags = VARYINGFLAG_NONE) : type(type_), f… in VertexToFragmentVarying() function
150 ShaderProgramDeclaration& operator<< (const VertexToFragmentVarying&);
172 std::vector<VertexToFragmentVarying> m_vertexToFragmentVaryings;
DsglrShaderProgram.cpp45 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexToFragmentVarying in operator <<()
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp80 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in FlatColorShader()
155 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GradientShader()
279 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
426 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in TextureCubeShader()
564 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in Texture2DArrayShader()
672 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in Texture3DShader()
780 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in DepthGradientShader()
Des3fStencilTests.cpp64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in StencilShader()
Des3fPolygonOffsetTests.cpp219 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
Des3fDrawTests.cpp589 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GridProgram()
Des3fTextureUnitTests.cpp255 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
Des3fClippingTests.cpp413 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp122 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
269 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader()
Des31fDrawTests.cpp720 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GridProgram()
/external/deqp/modules/glshared/
DglsRandomShaderProgram.cpp84 …decl << sglr::pdec::VertexToFragmentVarying(mapToGenericVecType(fragInput->getVariable()->getType(… in generateProgramDeclaration()
DglsVertexArrayTests.cpp1130 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in createProgramDeclaration()
DglsDrawTest.cpp1499 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in createProgramDeclaration()
/external/deqp/modules/gles2/functional/
Des2fStencilTests.cpp64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in StencilShader()
Des2fTextureSpecificationTests.cpp115 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GradientShader()
171 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
249 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
Des2fTextureUnitTests.cpp179 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
Des2fFboRenderTest.cpp118 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
178 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
Des2fPolygonOffsetTests.cpp216 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
Des2fClippingTests.cpp410 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()