Searched refs:VkPipelineObj (Results 1 – 3 of 3) sorted by relevance
222 VkPipelineObj *pipe = new VkPipelineObj(m_device); in DeviceCanDraw()1423 VkPipelineObj::VkPipelineObj(VkDeviceObj *device) { in VkPipelineObj() function in VkPipelineObj1486 void VkPipelineObj::AddShader(VkShaderObj *shader) { m_shaderStages.push_back(shader->GetStageCreat… in AddShader()1488 void VkPipelineObj::AddShader(VkPipelineShaderStageCreateInfo const &createInfo) { m_shaderStages.p… in AddShader()1490 void VkPipelineObj::AddVertexInputAttribs(VkVertexInputAttributeDescription *vi_attrib, uint32_t co… in AddVertexInputAttribs()1495 void VkPipelineObj::AddVertexInputBindings(VkVertexInputBindingDescription *vi_binding, uint32_t co… in AddVertexInputBindings()1500 void VkPipelineObj::AddColorAttachment(uint32_t binding, const VkPipelineColorBlendAttachmentState … in AddColorAttachment()1507 void VkPipelineObj::SetDepthStencil(const VkPipelineDepthStencilStateCreateInfo *ds_state) { m_ds_s… in SetDepthStencil()1509 void VkPipelineObj::SetViewport(const vector<VkViewport> viewports) { in SetViewport()1518 void VkPipelineObj::SetScissor(const vector<VkRect2D> scissors) { in SetScissor()[all …]
182 class VkPipelineObj; variable433 class VkPipelineObj : public vk_testing::Pipeline {435 VkPipelineObj(VkDeviceObj *device);
442 …void GenericDrawPreparation(VkCommandBufferObj *commandBuffer, VkPipelineObj &pipelineobj, VkDescr…578 VkPipelineObj pipelineobj(m_device); in VKTriangleTest()726 void VkLayerTest::GenericDrawPreparation(VkCommandBufferObj *commandBuffer, VkPipelineObj &pipeline… in GenericDrawPreparation()961 bool AddVertexInputToPipe(VkPipelineObj &aPipelineObj) { in AddVertexInputToPipe()2110 VkPipelineObj pipe(&test_device); in TEST_F()2125 VkPipelineObj pipe(&test_device); in TEST_F()2539 VkPipelineObj pipe(m_device); in TEST_F()3801 VkPipelineObj pipe(m_device); in TEST_F()4909 VkPipelineObj pipe(m_device); in TEST_F()7837 VkPipelineObj pipeline(m_device); in TEST_F()[all …]