Searched refs:VkShaderObj (Results 1 – 3 of 3) sorted by relevance
/external/vulkan-validation-layers/tests/ |
D | layer_validation_tests.cpp | 575 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in VKTriangleTest() 576 VkShaderObj ps(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in VKTriangleTest() 1066 std::unique_ptr<VkShaderObj> vs_; 1067 std::unique_ptr<VkShaderObj> fs_; 1118 …vs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateVertShaderText, VK_SHADER_STAGE_VERTEX… in InitShaderInfo() 1119 …fs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateFragShaderText, VK_SHADER_STAGE_FRAGME… in InitShaderInfo() 2103 VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 2104 VkShaderObj fs(&test_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 2537 …VkShaderObj vs(m_device, iter.vertex_source, VK_SHADER_STAGE_VERTEX_BIT, this, "main", iter.debug); in TEST_F() 2538 …VkShaderObj fs(m_device, iter.fragment_source, VK_SHADER_STAGE_FRAGMENT_BIT, this, "main", iter.de… in TEST_F() [all …]
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D | vkrenderframework.h | 404 class VkShaderObj : public vk_testing::ShaderModule { 406 …VkShaderObj(VkDeviceObj *device, const char *shaderText, VkShaderStageFlagBits stage, VkRenderFram… 408 …VkShaderObj(VkDeviceObj *device, const std::string spv_source, VkShaderStageFlagBits stage, VkRend… 436 void AddShader(VkShaderObj *shaderObj);
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D | vkrenderframework.cpp | 219 VkShaderObj *vs = new VkShaderObj(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in DeviceCanDraw() 220 VkShaderObj *fs = new VkShaderObj(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in DeviceCanDraw() 1350 VkPipelineShaderStageCreateInfo const &VkShaderObj::GetStageCreateInfo() const { return m_stage_inf… in GetStageCreateInfo() 1352 VkShaderObj::VkShaderObj(VkDeviceObj *device, const char *shader_code, VkShaderStageFlagBits stage,… in VkShaderObj() function in VkShaderObj 1380 VkShaderObj::VkShaderObj(VkDeviceObj *device, const std::string spv_source, VkShaderStageFlagBits s… in VkShaderObj() function in VkShaderObj 1486 void VkPipelineObj::AddShader(VkShaderObj *shader) { m_shaderStages.push_back(shader->GetStageCreat… in AddShader()
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