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Searched refs:WINDOW_CLASS (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_Windows.cpp28 #define WINDOW_CLASS _T("PVRShellClass") macro
202 sWC.lpszClassName = WINDOW_CLASS; in WinMain()
216 hWnd = CreateWindow( WINDOW_CLASS, _T("HelloAPI"), WS_VISIBLE | WS_SYSMENU, in WinMain()
/external/swiftshader/third_party/PowerVR_SDK/Shell/OS/Windows/
DPVRShellOS.cpp42 #define WINDOW_CLASS _T("PVRShellClass") macro
214 …m_hWnd = CreateWindow(WINDOW_CLASS, appName, WS_VISIBLE | WS_SYSMENU,CW_USEDEFAULT, CW_USEDEFAULT,… in OsInitOS()
250 m_hWnd = CreateWindow(WINDOW_CLASS, appName, WS_VISIBLE|WS_CAPTION|WS_SYSMENU, in OsInitOS()
566 wc.lpszClassName = WINDOW_CLASS; in MyRegisterClass()